Not a work-in-progress anymore; it’s officially done.
I’ve been doing a lot of texturing lately, and I decided why not rip textures from Metro 2033? A lot of them are pretty well made, and I would love to see them being used in Source. So I started ripping them one by one by converting from 4A engine format to .dds to .png, create SSBumps (specular maps for some), and finally convert to Source format; one by one. It can be a huge pain, but a lot of them turned out better than I expected. I’ll group the below screenshots into categories. Now that they’re done, this pack consists of 297 textures.
Here’s what 297 of them look like in the texture browser:
And of course, here’s what they look like in-game:
I haven’t included some screenshots of tiles, snow, windows, and doors, but they are still definitely there.
Thanks to Phone-Booth and Firegod for some tips along the way, and Gmod4ever for making that pretty useful batch script that might have saved hours of conversions.
You don’t have to credit me or anything if you plan to use them on your map, as long as you publicly release it and use it for non-profiting purposes. If you feel the need to change things in the .vmt files, go ahead. 98% of the pack are best used at .125 x .125 scale.
I hope you guys enjoy these textures to your fullest extent.