I’m a complete Blender noob. I’m also a confused Blender noob.
So this is what I’m trying to port into Source Filmmaker:
And this is what the model looks like in Blender:
I have no idea how to get this thing into a t-pose, as I’m not that experienced with Blender at the moment. Also, I can’t seem to get the materials to actually work with Dark Suit Samus herself. I’ve tried to look this kind of situation up on the Internet, but I haven’t come across anything that could help me on this yet.
I’d highly appreciate assistance for this model! If anyone can help me as I go, I am fully willing to port this thing even with my inexperience with Blender. I’m planning on porting this as a gift for one of my friends.
Of course, if anybody experienced can port it over, I wouldn’t mind. It’d probably look better than what I’d make, though I’d like to learn how to at least get through this t-pose and material application myself as well.
If you have a copy of Metroid Prime 2: Echoes and 3ds max, you can use the CMDL maxscript to import the model instead.
I think there was a Metroid Prime Model viewer floating around somewhere, but it was for viewing purposes only. However, I remember someone adding an export to obj function to the model viewer, but I dunno if they released it. I’ll try to find it if I can.
Oh, and you have to use the PakTool first on the pak archives on the disk.