These models were ripped and converted from the PC version of “Metal Gear Solid 2: Substance” using Solidus, and use vertically-flipped textures from the PC version of “Metal Gear Solid Intergral” which were ripped with Unmass.
No magic on my part, just some helpful resources I had at hand.
However, bones are currently unrippable using Solidus. So I’m hoping that someone could port and rig these models.
I can also supply alternative textures for these character’s different appearances in Metal Gear Solid Intergral, though not their alternative models.
If anyone is interested, please send me a private message. You can then post the rigging progess of the models here if you wish.
(I’d also like to thank Turfster and mirex for their generously contributed programs to the internet.)