I started converting some MGS2 stuff to be used in Gmod a couple of years ago, but due to how horrendously difficult it is to get the meshes to a worthy state I didn’t carry it on for long.
So a couple of weeks back I had another crack at it, beginning with Solidus.
When the meshes are pulled out of the MGS2 archives their ‘bind pose’ has the arms relaxed to the side of the body, and actually pushed into it. This makes it fairly difficult to rig to a valve skeleton so i’ve had to move some verts about.
In addition, all the textures used aren’t on a sheet, they appear to be seperate and their dimensions aren’t powers of two either (odd sizes like 16x30). This makes it very difficult because for one mesh you’ll have ~60 textures to work with, and they all need resizing so the source engine can handle them.
I decided to re-uv solidus so its one sheet but my unwrapping skills aren’t the best and the biggest problem is i’m no texture artist.
Woops, first rigging test didn’t work as planned
I finally got him compiled and working as a replacement for male01
Things like face posing I could do at a later date, but for now i’d like to get him properly textured. Anyone willing to lend a hand?