I noticed this tool over at Interlopers, it is an alternative to hammer with some peculiar tools that Hammer doesn’t provide, like merging, 3 point clipping, paint selection, etc. This, along with Propper make your mapping much easier. It really makes you wonder why Valve doesn’t update Hammer to provide tools like these.
I know how to use Hammer, I’m just showing people an alternative, MicroBrush 2 has a more intuitive interface, it’s kinda like a Sketchup specialized for Hammer. People over at interlopers are saying that it’s much easier to use and you get stuff done faster (brushwise), it’s also great for optimizing since you can select all the brushes in the map and merge automatically all the ones that can be merged.
This could be interesting. Merging will be a godsend, as I hated having to use grouping, sometimes it just wouldn’t group when I hit the hotkeys. And does it rely on much of the SDK? I’d love to be able to bring it in to college with me so I have something to do while I wait for my bus home.
It doesn’t depend on the SDK, I think you can associate textures with colors right now so if you associate a concrete texture with a light grey color you can then export it to hammer and it will keep that texture where the grey color was, the author is planning on adding full texture support later on.
Right now they have to be added through Hammer (except for the small texture support) but editing a map made with Hammer in MicroBrush 2 won’t delete any props/textures/entities, once you go back to Hammer everything will be where it was.
Keep in mind this is mostly made for brushwork, so you can take this small app anywhere and design your maps, come home and open up in Hammer for texturing/decorating/placing entities.
Does this mean all brushes created through microbrush will be nodraw? what is the default face texture? I hate making a map in hammer and find my self getting al caught up in texturing when i realize i should be worrying about brushwork <_>