Mirelurk Hunter

[release][tab]Name:[/tab] Mirelurk Hunter

[tab]Version:[/tab] 1.0

[tab]Description:[/tab] Mirelurk Hunter from Fallout 3

[tab]Requirements:[/tab] Garry’s Mod 10

[tab]Download:[/tab] http://www.garrysmod.org/downloads/?a=view&id=59339 [/release]

Request of madmanmad. Screens taken by Marphy Black. Let me know if there’re any problems.

Mirelurk Hunter - Source Files


Fallout 3 - Model Porting Tutorial


Now, if someone could animate it… I’d love to make a mirelurk SNPC. Too bad there are only so few animators around here. :frowning:
It’s not possible to port it with animations, is it?

I can port animations, if you want.

What? I’m surprised, I actually was certain that that wasn’t possible…
Anyway, it’d be great if you could do that. :slight_smile:

Mirelurk hunters are no match for me and Charon.


Good job by the way

Nice work. Has there been a deathclaw done yet?

i hate mirelurks

they’re annoying mothafuckas

Yaoi Guais are much worse, especially when there’s 2 of them that manage to sneak up on you.

I have plan for Deathclaw… BIG plan, comicwise.

The Mirelurk shall be of great use as well.

Mirelurk’s are my most hated enemy. Deathclaws, Yaoi Guai’s, all fine. But damn those fucking Mirelurks and their stupid shells.

That’s pretty awesome but it needs to be a bit smaller. Even the Hunters aren’t that massive.

All you need is a single bottlecap mine or similar…

That looks like a nukalurk, from the purplish tingle on the claws…i could be wrong though.

it’s awesome if that was made into a snpc that would be great can’t wait to see if you van get the animations.

Do the NukaLurk!

Do the feral ghoul!

I was attempting to pose it without picture reference, and I thought the “legs” were just another pair of claws, so it was floating in the air :dance:

I say do a few more enclave and shit

Do the D.A.N.C.E.! :excited:

I just call them crab people.

I’m planning to release source files for Mirelurk Hunter (also going to fix the size), write a short tutorial to port Fallout 3 models and animations when I get back home.