I am porting over weapons from CS:GO into other games such as CS:S or Garry’s Mod using Blender. Everything is working correctly, except for animations. CS:S and custom Garry’s Mod TTT weapons are animated on the left side. CS:GO animations are animated on the right side. This causes a problem where CS:GO animations will be animated on the left side of the screen in-game. I need them to be animated on the right side.
This is what it looks like in-game.
This is what its supposed to look like (photoshopped mirroring).
Here is what I did:
Imported the AK47 + Arms model.
I then imported the Draw animation.
I scaled the skeleton by -1 on all axis. I rotated it to match the old position before scaling it.
I exported the mesh and the skeleton, but when I opened the AK47 + Arms model and then loaded the scaled Draw animation, this happens…
The left arm and the AK47 are rotated and located incorrectly. The right arm is slightly rotated incorrectly.
So, is there any way to mirror an animation AND get it to export correctly? I tried everything but nothing worked