Sorry if this isn’t in the right place, I’ve never posted outside of the TF2 forums.
Let me first say, I’m not too experienced with modeling or qc. I know most of the compiling process however, since I was working on a player model project some time ago. Anyways, I wanted to remove the moustache from the Vive La France in Team Fortress 2, to better fit an appearance I was going for with my Engineer loadout. The models are class specific, meaning they each have their own fitted models, so his is the only one I’d like to replace. I managed to remove the moustache bit from the Engineers model (short2014_vintage_director_engineer), but when I recompile it using the modified ref qc, the textures aren’t showing up. I’ve spent the last four hours bugging around with various commands and strings, but still nothing. Also, the vmt and vtf files are unmodified at all.
http://i.gyazo.com/ea9f007855685804f03e02719c7942ac.png
Again, I’m not very skilled with qc editing, so apologies if a solution is right under my nose. Here’s my qc:
$modelname "workshop/player/items/all_class/short2014_vintage_director/short2014_vintage_director_engineer.mdl"
$model "body" "lod1_short2014_vintage_director_engineer.dmx.smd"
$cdmaterials "models\workshop\player\items\all_class\short2014_vintage_director\"
$hboxset "default"
$hbox 0 "bip_head" -5.133 -9.071 -6.282 4.906 0.000 4.530
// Model uses material "models/workshop/player/items/all_class/short2014_vintage_director/short2014_vintage_director.vmt"
$attachment "unusual" "bip_head" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$surfaceprop "default"
$illumposition 0.351 -0.113 73.379
$sequence ref "ref" fps 30.00