Missing Texture in models

All right so I just started modeling in 3DS max. I got the export plug-in for SMD’s and export this model I made of a park bench. After compiling and everything I get a missing texture.


Rendered in 3DS Max

Here’s the QC

$modelname	"Kolton\ParkBench.mdl"
$body ParkBench	"ParkBench_Ref.smd"
$surfaceprop	"concrete"
$cdmaterials	"models\Kolton\"

$sequence idle	"ParkBench_idle.smd" loop fps 15

$collisionmodel	"ParkBench_phys.smd"
	$mass 500

And here’s the location of the material
C:\Program Files\Steam\steamapps<USERNAME>\half-life 2 episode two\ep2\materials\models\Kolton
Inside is:

The VMT looks like this:

	"$basetexture" "models/Kolton/ParkBench"
	"$surfaceprop" "Concrete"

So I can view the model fine in model viewer but the texture is missing. I don’t get it at all!

Here’s the UVmap Template

And here’s the actual texture (I KNOW ITS SHITTY!)
[img_thumb]http://filesmelt.com/dl/BenchUVMapFin1.png [/img_thumb]


I’m having issues with textures on my model as well so I probsly shouldn’t be responding but have you tried changing the map name for the material used in 3Ds max?
What I mean is when you click the little button next to diffuse and choose your texture, try putting the name of the texture in the little box ontop of it all. Sorry I don’t know what it’s actually called
Here’s a picture showing where it is.


By default it might be called “Map #”
I don’t know if this is necessary but it seems like a good idea, I know you have to do it in Blender so it’s just automatic for me in 3ds Max

That’s a nice park bench =D
Looks comfy, I think I’ll take one home…

	"$basetexture" "models/Kolton/ParkBench"
	"$surfaceprop" "Concrete"


	"$basetexture" "ParkBench"
	"$surfaceprop" "Concrete"

That didn’t work sadly.

Hmm… strange, if it works in HLMV, then maybe the configuration for hammer is off. Try checking up on what Mod directory Hammer is using.

Sorry, what I meant is that the model itself works anywhere, even in game, but it just has no texture.

Was the texture that you applied to it in 3ds max named “Parkbench”?
Because if it wasn’t, there’s your problem.

No it wasn’t
It was named ParkBenchUVMapFin so I renamed the other textures tot he same and it still didn’t do anything.