All right so I just started modeling in 3DS max. I got the export plug-in for SMD’s and export this model I made of a park bench. After compiling and everything I get a missing texture.
http://filesmelt.com/dl/Bench3.jpg
Rendered in 3DS Max
Here’s the QC
$modelname "Kolton\ParkBench.mdl"
$body ParkBench "ParkBench_Ref.smd"
$staticprop
$surfaceprop "concrete"
$cdmaterials "models\Kolton\"
$sequence idle "ParkBench_idle.smd" loop fps 15
$collisionmodel "ParkBench_phys.smd"
{
$concave
$mass 500
}
And here’s the location of the material
C:\Program Files\Steam\steamapps<USERNAME>\half-life 2 episode two\ep2\materials\models\Kolton
Inside is:
Parkbench.VTF
Parkbench.VMT
The VMT looks like this:
"VertexlitGeneric"
{
"$basetexture" "models/Kolton/ParkBench"
"$surfaceprop" "Concrete"
}
So I can view the model fine in model viewer but the texture is missing. I don’t get it at all!
Here’s the UVmap Template
[img_thumb]http://filesmelt.com/dl/BenchUVMap.png[/img_thumb]
And here’s the actual texture (I KNOW ITS SHITTY!)
[img_thumb]http://filesmelt.com/dl/BenchUVMapFin1.png [/img_thumb]
Thanks