Missing textures and random wireframe

Hey, I’m getting an odd bug on my map. For me everything is fine, but for others some textures are not there (Some custom, some not) and are replaced with either nothing, or a wireframe but not in the correct place. (Or in one case just a wireframe where no geometry is…) I have included the textures in the bsp, tried with and without building cubemaps in-case it was a reflections thing but anything I try comes up bust.

Screenshots: http://imgur.com/a/wHJLd

Compile log:



 
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1.vmf"
 
Valve Software - vbsp.exe (Sep  9 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1.vmf
Can't find surfaceprop sheetrock for material PLASTER/WALL_GREY01_SSBUMP, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ttt_space_street_67_a3f1/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/otherworld*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/otherworld*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (1224954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4276 texinfos to 1885
Reduced 293 texdatas to 233 (16151 bytes to 13227)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1.bsp
5 seconds elapsed
 
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1"
 
Valve Software - vvis.exe (Sep  9 2015)
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps	tt_space_street_67_a3f1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps	tt_space_street_67_a3f1.prt
 687 portalclusters
1795 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (35)
Optimized: 2048 visible clusters (1.02%)
Total clusters visible: 201571
Average clusters visible: 293
Building PAS...
Average clusters audible: 591
visdatasize:114487  compressed from 120912
writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps	tt_space_street_67_a3f1.bsp
35 seconds elapsed
 
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1"
 
Valve Software - vrad.exe SSE (Sep  9 2015)
 
      Valve Radiosity Simulator    
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
 
Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps	tt_space_street_67_a3f1.bsp
Setting up ray-trace acceleration structure... Done (2.34 seconds)
7485 faces
1581321 square feet [227710304.00 square inches]
9 Displacements
28915 Square Feet [4163853.00 Square Inches]
7485 patches before subdivision
zero area child patch
zero area child patch
106111 patches after subdivision
sun extent from map=0.052336
146 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (70)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (51)
transfers 12631802, max 2149
transfer lists:  96.4 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #1 added RGB(318817, 258532, 146685)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #2 added RGB(39139, 29285, 15166)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #3 added RGB(9554, 7312, 4224)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #4 added RGB(2996, 2356, 1496)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #5 added RGB(1063, 861, 584)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #6 added RGB(393, 326, 234)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #7 added RGB(151, 127, 96)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #8 added RGB(59, 50, 40)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #9 added RGB(23, 20, 17)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #10 added RGB(9, 8, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #11 added RGB(4, 3, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #12 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0626 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
 
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  72/1024         3456/49152    ( 7.0%)
brushes               2562/8192        30744/98304    (31.3%)
brushsides           17974/65536      143792/524288   (27.4%)
planes                5496/65536      109920/1310720  ( 8.4%)
vertexes             12959/65536      155508/786432   (19.8%)
nodes                 1918/65536       61376/2097152  ( 2.9%)
texinfos              1885/12288      135720/884736   (15.3%)
texdata                233/2048         7456/65536    (11.4%)
dispinfos                9/0            1584/0        ( 0.0%)
disp_verts            1505/0           30100/0        ( 0.0%)
disp_tris             2592/0            5184/0        ( 0.0%)
disp_lmsamples      168100/0          168100/0        ( 0.0%)
faces                 7485/65536      419160/3670016  (11.4%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             5450/65536      305200/3670016  ( 8.3%)
leaves                1991/65536       63712/2097152  ( 3.0%)
leaffaces             8714/65536       17428/131072   (13.3%)
leafbrushes           3763/65536        7526/131072   ( 5.7%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            57725/512000     230900/2048000  (11.3%)
edges                35666/256000     142664/1024000  (13.9%)
LDR worldlights        146/8192        12848/720896   ( 1.8%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            2/32768          24/393216   ( 0.0%)
waterstrips            842/32768        8420/327680   ( 2.6%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         16173/65536       32346/131072   (24.7%)
cubemapsamples          55/1024          880/16384    ( 5.4%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]     5987140/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]      114487/16777216 ( 0.7%)
entdata               [variable]      239569/393216   (60.9%)
LDR ambient table     1991/65536        7964/262144   ( 3.0%)
HDR ambient table     1991/65536        7964/262144   ( 3.0%)
LDR leaf ambient      8980/65536      251440/1835008  (13.7%)
HDR leaf ambient      1991/65536       55748/1835008  ( 3.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/18266    ( 0.0%)
pakfile               [variable]     4661858/0        ( 0.0%)
physics               [variable]     1224954/4194304  (29.2%)
physics terrain       [variable]           0/1048576  ( 0.0%)
 
Level flags = 0
 
Total triangle count: 20922
Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps	tt_space_street_67_a3f1.bsp
2 minutes, 29 seconds elapsed
 
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps	tt_space_street_67_a3f1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps	tt_space_street_67_a3f1.bsp"