Missing Textures

So I’ve figured out how to force downloads on my server, I’ve uploaded the Models, Textures and Sounds for 2 weapons. I added all of their files to my Autorun (Force DL) thing. This is my autorun File for one of the weapons:



//Auto Download Chainsaw

//Chainsaw
//Models
resource.AddFile( "models/weapons/v_chain_s.dx80.vtx" );
resource.AddFile( "models/weapons/v_chain_s.dx90.vtx" );
resource.AddFile( "models/weapons/v_chain_s.mdl" );
resource.AddFile( "models/weapons/v_chain_s.sw.vtx" );
resource.AddFile( "models/weapons/v_chain_s.vvd" );
resource.AddFile( "models/weapons/v_chain_s.xbox.vtx" );

//Materials
resource.AddFile( "materials/models/weapons/v_models/d3_chainsaw/chain.vmt" );
resource.AddFile( "materials/models/weapons/v_models/d3_chainsaw/chain.vtf" );
resource.AddFile( "materials/models/weapons/v_models/d3_chainsaw/chainsaw.vmt" );
resource.AddFile( "materials/models/weapons/v_models/d3_chainsaw/chainsaw.vtf" );
resource.AddFile( "materials/models/weapons/v_models/d3_chainsaw/chainsaw_ref.vtf" );

//Sounds
resource.AddFile( "sound/weapons/doom_chainsaw/knife_deploy1.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_deploy2.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_hitwall1.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_idle.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_slash1.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_stab1.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_stab2.wav" );
resource.AddFile( "sound/weapons/doom_chainsaw/knife_stab3.wav" );


And when I spawn the weapon I have it’s model and it’s Sounds, but no texture. It’s just the Purple and black checkers. This is the second weapon this has happened to, but it works with the models. Is it maybe just a coincidence and those two weapons don’t work? Should I try a third weapon?

Wow your lucky I have the Chainsaw on my gms server, heres my materials code for it every player thats joined has been able to see it so try this.

and you dont need the ; 's


--Materials
--Weapons
resource.AddFile("materials/models/weapons/v_models/d3_chainsaw/chain.vmt")
resource.AddFile("materials/models/weapons/v_models/d3_chainsaw/chainsaw.vmt")
resource.AddFile("materials/models/weapons/v_models/d3_chainsaw/chainsaw_ref.vtf")
resource.AddFile("materials/models/weapons/v_models/d3_chainsaw/chain.vtf")
resource.AddFile("materials/models/weapons/v_models/d3_chainsaw/chainsaw.vtf")

Ok, funnily enough that worked, Now I have no Idea what I did wrong? Can you help me with this one?



//Ninja
//Sword Models
resource.AddFile("Models/Weapons/v_gaywbar.dx80.vtx")
resource.AddFile("Models/Weapons/v_gaywbar.dx90.vtx")
resource.AddFile("Models/Weapons/v_gaywbar.mdl")
resource.AddFile("Models/Weapons/v_gaywbar.sw.vtx")
resource.AddFile("Models/Weapons/v_gaywbar.vvd")
resource.AddFile("Models/Weapons/W_gaywbar.dx80.vtx")
resource.AddFile("Models/Weapons/W_gaywbar.dx90.vtx")
resource.AddFile("Models/Weapons/w_gaywbar.mdl")
resource.AddFile("Models/Weapons/W_gaywbar.phy")
resource.AddFile("Models/Weapons/W_gaywbar.sw.vtx")
resource.AddFile("Models/Weapons/w_gaywbar.vvd")

//Sword Materials
resource.AddFile("materials/models/weapons/loyenizersword/loyenizersword.vmt")
resource.AddFile("materials/models/weapons/loyenizersword/loyenizersword.vtf")
resource.AddFile("materials/models/weapons/loyenizersword/loyenizersword_normal.vtf")


And again it’s only the texture that’s missing…

I have no idea what im doing right so:P
those materials look fine, The only thing I can think of is that maybe you forgot one try hitting enter at the end of loyenizersword_normal.vtf").