WARNING: Don’t view this thread if are offended by characters from shows your probably don’t watch.
This is the first mod a made from scratch to an already existing model in Blender. Let’s just call it an accessory that takes up most of it’s body. For some reason it’s just not working like it should in Garry’s Mod. Constraining them to the jiggle bones or base doesn’t work, and it almost seems to have a weight to it. When viewed in Source Filmmaker and hlmv (as well as the stand tool), however, it looks great.
Here’s what the model looks like using the stand tool.
And here’s what it looks like when unfreezing and picking it up towards the middle.
In case the picture doesn’t show, the bodygrouped fluff is dragging pieces of the model while the bones themselves are invisible. When using the stand tool however, the bones work just how their supposed to and only glitch out when unfreezing. I think the easiest thing to do would be to make the fluff static, so I can can move the whole model at will without having to make it a statue, but I’ve only been working with the program for so long. Any suggestions?
If the Blender files are needed, I’ll provide them.