I’ve started to model in 3ds max, i did all by tutorials, exported phys and ref.smds. Got materials, made a QC, but model is small and invisible in game. How to solve this problem?
QC:
$modelname "C:\Games\Half-Life\Model Making Stuff\Models\C14\C14.mdl"
$cdmaterials "C:\Games\Half-Life\Model Making Stuff\Materials\Models"
$scale 1
$surfaceprop "metal"
$keyvalues { "prop_data" { "base" "Metal.Large" } }
$body studio "Ref"
$collisionmodel "Ref_phys" {
$mass 50
$concave
}
GuiStudioMdl log:
Created command line: "C:\Program Files\Steam\steamapps\****(Hiding my acc name)\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2" -notxbox "C:\Games\Half-Life\Model Making Stuff\HL2 Compile Toolkit\model_compiling_files\C14\C14.qc"
qdir: "c:\games\half-life\model making stuff\hl2 compile toolkit\model_compiling_files\c14\"
gamedir: "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\"
g_path: "C14"
Working on "C14.qc"
SMD MODEL Ref.smd
SMD MODEL Ref_phys.smd
WARNING: Bad collision model, check your smoothing groups!!!
WARNING: Truncating model!!!!
WARNING: Ref_phys.smd has bad smoothing groups
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.mdl:
bones 708 bytes (1)
animations 120 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 76 bytes
keyvalues 56 bytes
Collision model volume 12.42 in^3
collision 0 bytes
total 1516
---------------------
writing c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.vvd:
vertices 1536 bytes (32 vertices)
tangents 512 bytes (32 vertices)
total 2112 bytes
---------------------
Generating optimized mesh "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 288 bytes
indices: 84 bytes
bone changes: 8 bytes
everything: 505 bytes
---------------------
Generating optimized mesh "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 288 bytes
indices: 84 bytes
bone changes: 16 bytes
everything: 513 bytes
---------------------
Generating optimized mesh "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 288 bytes
indices: 84 bytes
bone changes: 16 bytes
everything: 513 bytes
---------------------
Generating optimized mesh "c:\program files\steam\steamapps\****(Hiding my acc name)\half-life 2\hl2\models/C14\C14.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 288 bytes
indices: 84 bytes
bone changes: 16 bytes
everything: 513 bytes
Completed "C14.qc"
[editline]02:55PM[/editline]
Anyone?