i have a obj file of BloodBath from mgo and i want to port it to insurgency 2. how do i do this ?
It wont light well. You’ll probably want to map in 3ds max with wallworm tools.
It’ll look like this:
and have no collision because models require convex collision elements and wwmt won’t generate these easily
Plus it will be completely unoptimized.
Your best bet would be to extract/recreate the textures and use the model as a reference to block out the map by hand.
dammit.so it will be for the best if i just remake the map and use model as a reference or
maybe wait and see if Source 2 will make the porting easier?
source 2 will probably be what you’re looking for, since I don’t think there’s actually much of a difference between models and brushes to it.
as far as I can see, visually, None at all. Plus you can just right click it and change it into a mesh anyhow.
nice any news on the release date for source 2 ?
No, not as far as I can tell. It is ‘released’ as an alpha for Dota 2. But no news on an FPS counterpart.