So I’m pretty much a complete noob working with models, but I’m really interested, particularly since Oblivion’s resources and ability to modify the game are made very accessable.
So I need to throw a few questions out there about how the models are built and put together.
Firstly, what connects the head and body? Are there points designated on the horse skeleton for example that both the head and body reference for position? How is this done?
Second - textures? When I load in a model (I’ve just been playing with the horse models) the texture loads up with it. How is the texture connected? I’ve noticed in mods every .dds file is sort of ‘attached’ to it’s .nif, when is this made? How would I ‘attach’ a texture to a new brand new model?
Lastly, on the horse head mesh, there is a white base with a green cage with the shape of the mouth and around the eyes - what does this mean and what purpose does it serve?
I guess these might be too many questions to ask and it might seem like I’m lazy not learning the program or something, but I’m finding it hard to find a tut or explanation for little things like this which someone might otherwise be able to explain to me easily.