# Model causes instant crash

I got bored the other day, so I decided to make a player model. So what I did was port Liberty Prime from fallout 3, rename all the bones to ValveBiped.Bip01 bones etc. During the compiling I get no errors at all, however when I load him up in HLMV it causes a instant crash, and when the spawn icon loads in GMod, it also causes a instant crash, so what the hell is wrong? Also I get no errors what so ever during compiling.

QC:


$cd "E:\Users\Jasper\Modeling\Characters\primeplayermodel"$modelname "Dakarun\Prime.mdl"
$scale 0.4$model "studio" "prime_reference.smd"

$cdmaterials "models\Dakarun\prime\"$hboxset "default"

$hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000  -2.750  -2.750  12.510  1.750  2.250
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620$hbox 4 "ValveBiped.Bip01_L_Hand" 0.060  -2.000  -1.500  4.060  1.000  2.500
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500  -2.200  -1.550  12.500  1.800  2.450
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000  -3.750  -3.250  17.850  3.750  3.250
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720$hbox 6 "ValveBiped.Bip01_L_Foot" -1.070  -2.000  -2.840  5.040  5.000  2.160
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000  -3.750  -3.250  17.850  3.750  3.250
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180$hbox 7 "ValveBiped.Bip01_R_Foot" -1.060  -2.010  -2.280  5.050  4.990  2.720
$hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100$hbox 3 "ValveBiped.Bip01_Pelvis" -7.500  -5.500  -6.000  7.500  8.500  5.000
$hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000 // Model uses material "libertyprimebody_d.vmt" // Model uses material "libertyprimeleg_d.vmt"$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"$includemodel "m_ss.mdl"

$includemodel "cs_fix.mdl"$surfaceprop "metal"

$eyeposition -0.000 0.000 70.000$illumposition 0.637 0.000 35.954

\$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00



why did you port him if he’s already been ported.

Because I want to turn it into a playermodel but for some reason every fallout 3 port (including the one I port myself) can’t be decompiled.