Model Compile issues - Collision model and textures

Well I am compiling a model, and when I compile the model, the model itself works, but it lacks a Collision model and textures. I have no idea why this happens, so I have turned to you facepunch. Here is the .qc


$modelname	"props_street/road_sign_1.mdl"
$body mybody	"road_sign_1.smd"
$staticprop
$surfaceprop	metal
$cdmaterials	"models\props_street"
$sequence idle	"road_sign_1.smd" loop fps 15
$collisionmodel	"road_sign_1_phys.smd" { $concave }


and the compile log, note how it doesn’t even attempt to make a .phy file


GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/

Created command line: "D:\Program Files\Steam\steamapps\icemaz\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "d:\program files\steam\steamapps\SourceMods\capturepoint-london" -nop4 -nox360 C:\Users\Ted\Documents\3dsmax\scenes\CapturePointLondon\road_sign_1\road_sign_1.qc

qdir:    "c:\users	ed\documents\3dsmax\scenes\capturepointlondon\road_sign_1\"
gamedir: "d:\program files\steam\steamapps\SourceMods\capturepoint-london\"
g_path:  "C:\Users\Ted\Documents\3dsmax\scenes\CapturePointLondon\road_sign_1\road_sign_1.qc"
Building binary model files...
Working on "road_sign_1.qc"
SMD MODEL road_sign_1.smd
SMD MODEL road_sign_1_phys.smd
Collision model completed.
---------------------
writing d:\program files\steam\steamapps\SourceMods\capturepoint-london\models/props_street/road_sign_1.mdl:
bones          964 bytes (1)
animations     112 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        0 bytes
collision        0 bytes
total         1736
---------------------
writing d:\program files\steam\steamapps\SourceMods\capturepoint-london\models/props_street/road_sign_1.vvd:
vertices     32400 bytes (675 vertices)
tangents     10800 bytes (675 vertices)
total        43264 bytes
---------------------
Generating optimized mesh "d:\program files\steam\steamapps\SourceMods\capturepoint-london\models/props_street/road_sign_1.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:           6075 bytes
indices:         3426 bytes
bone changes:      16 bytes
everything:      9642 bytes
---------------------
Generating optimized mesh "d:\program files\steam\steamapps\SourceMods\capturepoint-london\models/props_street/road_sign_1.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:           6075 bytes
indices:         3426 bytes
bone changes:      16 bytes
everything:      9642 bytes
---------------------
Generating optimized mesh "d:\program files\steam\steamapps\SourceMods\capturepoint-london\models/props_street/road_sign_1.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:           6075 bytes
indices:         3426 bytes
bone changes:      16 bytes
everything:      9642 bytes

Completed "road_sign_1.qc"


and here is the model I am using for the collision model, see if you can find out whats wrong (If it is infact the model) http://filesmelt.com/dl/road_sign_1_phys.SMD

The textures are in materials/models/props_street/ and are called road_sign_1.vtf

Any help is appreciated, thanks.

You didn’t properly export the collision, it’s an empty file.

Protip: smd files are plaintext. Here are the contents of your collision model:


version 1
nodes
  0 "sign"  -1
end
skeleton
time 0
  0 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
end
triangles
end


Apply a texture to the model before exporting, it can be any texture.

Yeah, looks like that you have an empty smd model file…

Thank you very much the collision model is now working perfectly, however the textures still aren’t working and I have no idea why :frown:.

As cloud said, apply a texture in your modeler. Then go to the folder where your $cdmaterials points to and that where you drop your texture and vmt.

I’m not sure how much experience you have with modeling and textured. If you need me to be more specific, let me know.

Nah I fixed it earlier, was a small spelling error god dammit. I don’t have that much experience with modeling and materials, but I’m learning. Figured out multiple skins and stuff earlier and I am now working on phong. Thanks though.