A friend and I whipped up some models, and skinned their UV, and gave them physics boxes. Anyway, niether of us can figure out how the heck to compile them to source from 3DS max 9 and 10. Anyone willing to clarify?
Help? All existing tutorials are for blender and do not apply, after being tried > 10 times
Export the SMDs from Max and write a QC and run that through StudioMDL.
Hmmm, my old thread got archived I guess. Maybe I’ll make another tutorial thread to compile props with command line.
compiling through notepad++ is nice too