Model error

Well let me explain everything.

I got l4d survivors decompiled , and i added a metrocops mask on louis.
Didn’t delete anything, didn’t move anything i just added a the gasmask and that’s it.

It doesn’t compile with the lods so i just remove the lod commands from the qc.
Then it compiles fine.
But when i try using it in-game i get this: Error Vertex File for ‘survivors/survivor_Manager.mdl’ checksum 1551081777 should be -1711599912

And the model it self is invisible here is a picture to prove it

http://img39.imageshack.us/img39/6835/l4dfarm01hilltop0001.jpg

In L4D’s SDK model viewer it says “Unable to load model” and in normal SDK set to ep2 it’s just invisible.

Here is the QC if you might need it.


$cd "Lul no"
$modelname "survivors/survivor_Manager.mdl"
$model "Manager" "manager_reference_wrinkle2.dmx.smd" {
//-doesn't work     eyeball righteye ValveBiped.Bip01_Head1 -1.180 -0.973 76.845 eyeball_r 0.600  3.000 louis_head 0.550
//-doesn't work     eyeball lefteye ValveBiped.Bip01_Head1 1.190 -0.973 76.845 eyeball_l 0.600  -3.000 louis_head 0.550
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$lod 10
 {
  replacemodel "manager_reference_wrinkle.dmx" "lod1_manager_reference_wrinkle.dmx"
}
$lod 15
 {
  replacemodel "manager_reference_wrinkle.dmx" "lod2_manager_reference_wrinkle.dmx"
}
$lod 25
 {
  replacemodel "manager_reference_wrinkle.dmx" "lod3_manager_reference_wrinkle.dmx"
}
$lod 40
 {
  replacemodel "manager_reference_wrinkle.dmx" "lod4_manager_reference_wrinkle.dmx"
}
$shadowlod
{
  replacemodel "manager_reference_wrinkle.dmx" "lod5_manager_reference_wrinkle.dmx"
}
$poseparameter body_pitch -90.00 90.00 360.00
$poseparameter body_yaw -90.00 90.00 360.00
$poseparameter head_pitch -90.00 90.00 360.00
$poseparameter head_yaw -90.00 90.00 360.00
$cdmaterials "models\survivors\Manager\"
$cdmaterials "models\survivors\"
$cdmaterials ""
$texturegroup skinfamilies
{
	{"louis_head.vmt"
 "louis_color.vmt"
 "louis_head_it.vmt"
}
 	{"louis_head_it.vmt"
 "louis_color_it.vmt"
 "louis_head_it.vmt"
}
 }
// Model uses material "louis_head.vmt"
// Model uses material "louis_color.vmt"
// Model uses material "louis_head_it.vmt"
// Model uses material "louis_color_it.vmt"
// Model uses material "Models/survivors/biker_manager_eyeball_r.vmt"
// Model uses material "Models/survivors/biker_manager_eyeball_l.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.73 -3.00 0.02 rotate 0.00 -89.37 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.84 -6.09 -0.16 rotate -0.00 -80.00 -90.00
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 2.75 0.37 -5.79 rotate -8.25 3.42 83.61
$attachment "attach_L_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -11.07 -1.46 3.69 rotate -90.00 -102.85 0.00
$attachment "attach_R_shoulderBladeAim" "ValveBiped.Bip01_Spine4" -11.07 -1.46 -5.33 rotate -90.00 -102.85 0.00
$attachment "primary" "ValveBiped.Bip01_Spine4" 3.21 -5.16 -2.75 rotate -13.70 170.19 174.29
$attachment "medkit" "ValveBiped.Bip01_Spine4" -1.34 -5.84 -1.37 rotate 5.03 77.16 0.00
$attachment "pills" "ValveBiped.Bip01_Spine" -3.10 0.74 -8.47 rotate -41.18 -88.48 -87.05
$attachment "grenade" "ValveBiped.Bip01_Spine" -1.31 -0.67 7.90 rotate -90.00 -175.23 0.00
$attachment "molotov" "ValveBiped.Bip01_Spine" -3.78 -2.89 8.29 rotate -63.44 -74.67 -101.41
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.25 -0.00 rotate -0.00 0.00 -0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.25 -0.00 rotate -0.00 0.00 -0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0.00 0.00 -0.00 rotate -0.00 0.00 -0.00
$attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00
$attachment "bleedout" "ValveBiped.Bip01_Pelvis" 9.97 10.50 5.25 rotate -0.00 0.00 0.00
$attachment "survivor_light" "ValveBiped.Bip01_Spine2" 6.30 25.20 -0.00 rotate 0.00 -0.00 -0.00
$attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armL_T" "ValveBiped.attachment_armL_T" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armR_T" "ValveBiped.attachment_armR_T" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armL" "ValveBiped.Bip01_L_Forearm" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "legL" "ValveBiped.Bip01_L_Calf" 0.00 0.00 0.00 rotate -0.00 -0.00 -0.00
$attachment "thighL" "ValveBiped.Bip01_L_Thigh" -0.00 0.00 0.00 rotate -0.00 -0.00 -0.00
$attachment "spine" "ValveBiped.Bip01_Spine" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel "survivors/anim_Biker.mdl"
$includemodel "survivors/gestures_biker.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 0.000 71.000
$illumposition 0.684 0.075 37.579
$sequence Manager "Manager" fps 30.00
$sequence Heal_Self_Standing_06 "Heal_Self_Standing_06" ACT_TERROR_HEAL_SELF 1 fps 33.60 {
  { event AE_CL_CREATE_PARTICLE_EFFECT 35 "bandage_01 follow_attachment armL_B follow_attachment armL" }
  { event AE_CL_CREATE_PARTICLE_EFFECT 99 "bandage_01 follow_attachment legL_B follow_attachment legL" }
}

$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 100.0
	$inertia 10.00
	$damping 0.05
	$rotdamping 5.00
	$rootbone "valvebiped.bip01_pelvis"
	$jointrotdamping "valvebiped.bip01_pelvis" 3.00

	$jointmassbias "valvebiped.bip01_spine1" 8.00
	$jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00

	$jointmassbias "valvebiped.bip01_spine2" 9.00
	$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" z limit -0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" z limit -0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_l_hand" 1.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_r_hand" 1.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_calf" 4.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00

	$jointrotdamping "valvebiped.bip01_r_foot" 2.00
	$jointconstrain "valvebiped.bip01_r_foot" x limit -20.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -30.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" z limit -30.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_l_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
	$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_calf" 4.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00

	$jointrotdamping "valvebiped.bip01_l_foot" 2.00
	$jointconstrain "valvebiped.bip01_l_foot" x limit -20.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" y limit -30.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" z limit -30.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_head1" 4.00
	$jointrotdamping "valvebiped.bip01_head1" 3.00
	$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}


Help would be nice.