So, I’m trying to rename/relocate a model, so I go ahead and use a hex editor to change the path in the files and I successfully relocate a model, but the texture on the model is pink and black. I even changed the vmt files in the materials folder to match the paths, yet I still get black and pink textures on my model. Yes, I have changed the texture path in the .mdl file aswell. I have tried many things, with no avail. Does the original path length need to be the same as the path length that I’m setting? because when I change the texture path back to the original, it works, and uses the original textures placed at original locations.
I’m trying to view downloaded player models, like hexed citizens for example, but the model viewer crashes when opening them. Any info on this?