Model Issues

Alright having issues with 8 models on my server. They are custom and they do download via FastDL HOWEVER they still show as errors. All of the file paths are correct (I"ve checked) and the files have been uploaded to my server. Two models (Vector from ORC and HUNK) are invisible which I have no idea why. NO errors in console and no issues with the FastDL.

Do you mind posting your sv_downloadurl and resource.AddFile file?

http://p21gaming.site.nfoservers.com/server/

fastdl.lua:


--Alucard
    resource.AddSingleFile( "models/weapons/arms/alucard_arms.dx80.vtx" )
    resource.AddSingleFile( "models/weapons/arms/alucard_arms.dx90.vtx" )
    resource.AddSingleFile( "models/weapons/arms/alucard_arms.mdl" )
    resource.AddSingleFile( "models/weapons/arms/alucard_arms.sw.vtx" )
    resource.AddSingleFile( "models/weapons/arms/alucard_arms.vvd" )
    resource.AddSingleFile( "models/player/alucard/alucard.dx80.vtx" )
    resource.AddSingleFile( "models/player/alucard/alucard.dx90.vtx" )
    resource.AddSingleFile( "models/player/alucard/alucard.mdl" )
    resource.AddSingleFile( "models/player/alucard/alucard.phy" )
    resource.AddSingleFile( "models/player/alucard/alucard.sw.vtx" )
    resource.AddSingleFile( "models/player/alucard/alucard.vvd" )
    resource.AddSingleFile( "materials/models/player/alucard/coat_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/coat_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/coat_n.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/eyeglass_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/eyeglass_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/eyemetal_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/eyemetal_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/eyes_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/eyes_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/face_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/face_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/face_n.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/hair_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/hair_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/hair_n.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/red_warp.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/suit_d.vmt" )
    resource.AddSingleFile( "materials/models/player/alucard/suit_d.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/suit_n.vtf" )
    resource.AddSingleFile( "materials/models/player/alucard/suit_warp.vtf" )

--Boba Fett
    resource.AddSingleFile( "models/bobafett_tfu.dx80.vtx" )
    resource.AddSingleFile( "models/bobafett_tfu.dx90.vtx" )
    resource.AddSingleFile( "models/bobafett_tfu.mdl" )
    resource.AddSingleFile( "models/bobafett_tfu.phy" )
    resource.AddSingleFile( "models/bobafett_tfu.sw.vtx" )
    resource.AddSingleFile( "models/bobafett_tfu.vvd" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/black.vmt" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/black.vtf" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_body_d.vmt" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_body_d.vtf" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_helmet_d.vmt" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_helmet_d.vtf" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_jetpak_d.vmt" )
    resource.AddSingleFile( "materials/models/ryan7259/starwars/boba_fett/fett_jetpak_d.vtf" )
--Corvo
    resource.AddSingleFile( "models/player/corvo.dx80.vtx" )
    resource.AddSingleFile( "models/player/corvo.dx90.vtx" )
    resource.AddSingleFile( "models/player/corvo.mdl" )
    resource.AddSingleFile( "models/player/corvo.phy" )
    resource.AddSingleFile( "models/player/corvo.sw.vtx" )
    resource.AddSingleFile( "models/player/corvo.vvd" )
    resource.AddSingleFile( "materials/models/player/corvo/body.vmt" )
    resource.AddSingleFile( "materials/models/player/corvo/body.vtf" )
    resource.AddSingleFile( "materials/models/player/corvo/body_n.vtf" )
    resource.AddSingleFile( "materials/models/player/corvo/malehands_1.vmt" )
    resource.AddSingleFile( "materials/models/player/corvo/malehands_1.vtf" )
    resource.AddSingleFile( "materials/models/player/corvo/malehands_n.vtf" )
    resource.AddSingleFile( "materials/models/player/corvo/mask.vmt" )
    resource.AddSingleFile( "materials/models/player/corvo/mask.vtf" )
    resource.AddSingleFile( "materials/models/player/corvo/mask_n.vtf" )
--Edward Kenways
    resource.AddSingleFile( "models/player/edward_kenway.dx80.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway.dx90.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway.mdl" )
    resource.AddSingleFile( "models/player/edward_kenway.phy" )
    resource.AddSingleFile( "models/player/edward_kenway.sw.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway.vvd" )
    resource.AddSingleFile( "models/player/edward_kenway_hands.dx80.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway_hands.dx90.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway_hands.mdl" )
    resource.AddSingleFile( "models/player/edward_kenway_hands.sw.vtx" )
    resource.AddSingleFile( "models/player/edward_kenway_hands.vvd" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_arms_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_arms_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_arms_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_arms_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes1_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes1_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes1_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes1_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes2_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes2_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes2_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes2_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes3_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes3_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes3_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_clothes3_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger1_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger1_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger1_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger1_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger2_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger2_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger2_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_dagger2_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_eye_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_eye_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_eye_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_hair_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_hair_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_hair_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_hair_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_head_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_head_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_head_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_head_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_mouth_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_mouth_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_mouth_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_mouth_o.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_necklace_d.vmt" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_necklace_d.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_necklace_n.vtf" )
    resource.AddSingleFile( "materials/models/player/edwardkenway/edward_kenway_necklace_o.vtf" )
--HUNK
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunkarms_cvp.dx80.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunkarms_cvp.dx90.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunkarms_cvp.mdl" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunkarms_cvp.sw.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunkarms_cvp.vvd" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.dx80.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.dx90.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.mdl" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.phy" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.sw.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.vvd" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_gear.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_gear.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_gear_b.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_gear_n.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_legs.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_legs.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_legs_n.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_torso.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_torso.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/hunk/hunk_torso_n.vtf" )
--Thresh
    resource.AddSingleFile( "models/thresh/thresh.dx80.vtx" )
    resource.AddSingleFile( "models/thresh/thresh.dx90.vtx" )
    resource.AddSingleFile( "models/thresh/thresh.mdl" )
    resource.AddSingleFile( "models/thresh/thresh.phy" )
    resource.AddSingleFile( "models/thresh/thresh.sw.vtx" )
    resource.AddSingleFile( "models/thresh/thresh.vvd" )
    resource.AddSingleFile( "models/thresh/threshfp.dx80.vtx" )
    resource.AddSingleFile( "models/thresh/threshfp.dx90.vtx" )
    resource.AddSingleFile( "models/thresh/threshfp.mdl" )
    resource.AddSingleFile( "models/thresh/threshfp.sw.vtx" )
    resource.AddSingleFile( "models/thresh/threshfp.vvd" )
    resource.AddSingleFile( "materials/models/thresh/thresh_base_tx_cm.vmt" )
    resource.AddSingleFile( "materials/models/thresh/thresh_base_tx_cm.vtf" )
--Tron
    resource.AddSingleFile( "models/weapons/arms/anon_arms.dx80.vtx" )
    resource.AddSingleFile( "models/weapons/arms/anon_arms.dx90.vtx" )
    resource.AddSingleFile( "models/weapons/arms/anon_arms.mdl" )
    resource.AddSingleFile( "models/weapons/arms/anon_arms.sw.vtx" )
    resource.AddSingleFile( "models/weapons/arms/anon_arms.vvd" )
    resource.AddSingleFile( "models/player/anon/anon.dx80.vtx" )
    resource.AddSingleFile( "models/player/anon/anon.dx90.vtx" )
    resource.AddSingleFile( "models/player/anon/anon.mdl" )
    resource.AddSingleFile( "models/player/anon/anon.phy" )
    resource.AddSingleFile( "models/player/anon/anon.sw.vtx" )
    resource.AddSingleFile( "models/player/anon/anon.vvd" )
    resource.AddSingleFile( "materials/models/player/anon/baton_d.vmt" )
    resource.AddSingleFile( "materials/models/player/anon/baton_d.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/baton_n.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/body_d.vmt" )
    resource.AddSingleFile( "materials/models/player/anon/body_d.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/body_n.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/disc_d.vmt" )
    resource.AddSingleFile( "materials/models/player/anon/disc_d.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/disc_n.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/helmet_d.vmt" )
    resource.AddSingleFile( "materials/models/player/anon/helmet_d.vtf" )
    resource.AddSingleFile( "materials/models/player/anon/helmet_n.vtf" )
--Vector
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vectorarms_cvp.dx80.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vectorarms_cvp.dx90.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vectorarms_cvp.mdl" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vectorarms_cvp.sw.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vectorarms_cvp.vvd" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.dx80.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.dx90.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.mdl" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.phy" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.sw.vtx" )
    resource.AddSingleFile( "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.vvd" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectoreyes.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectoreyes.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorgear.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorgear.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorgear_n.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorlegs.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorlegs.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectorlegs_n.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectortorso.vmt" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectortorso.vtf" )
    resource.AddSingleFile( "materials/models/player/lordvipes/residentevil/vector/vectortorso_n.vtf" )

Edit: I’ve confirmed that the FastDL is correct because everyone on the server has downloaded the files (files are compressed in a .bz2)

There are some files on your FastDL that haven’t been compressed, such as Boba Fett and Led.

I’ve compressed all that weren’t. Still having the issue

No you didn’t. The two models that you said weren’t working still aren’t compressed: http://p21gaming.site.nfoservers.com/server/models/player/lordvipes/residentevil/

The fastdl still isnt working.

What are the models used for? And if you have the script where you specify the models, that might help. Even if I dont know the solution, somebody else might.

using them in Pointshop of course. The file paths for the models are correct. I’ve checked.
Just in case:


ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Boba-Fett'
ITEM.Price = 750
ITEM.Model = "models/bobafett_tfu.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Alucard'
ITEM.Price = 750
ITEM.Model = "models/player/alucard/alucard.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Corvo'
ITEM.Price = 750
ITEM.Model = "models/player/corvo.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Edward Kenway'
ITEM.Price = 750
ITEM.Model = "models/player/edward_kenway.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'HUNK'
ITEM.Price = 750
ITEM.Model = "models/player/lordvipes/residentevil/hunk/hunk_playermodel_cvp.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Thresh (from LoL)'
ITEM.Price = 750
ITEM.Model = "models/thresh/thresh.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Tron'
ITEM.Price = 750
ITEM.Model = "models/player/anon/anon.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end



ITEM.SubCategory = "Regular Models"
ITEM.Name = 'Vector'
ITEM.Price = 750
ITEM.Model = "models/player/lordvipes/residentevil/vector/vector_playermodel_cvp.mdl"

function ITEM:OnEquip(ply, modifications)
	if not ply._OldModel then
		ply._OldModel = ply:GetModel()
	end
	
	timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
	if ply._OldModel then
		ply:SetModel(ply._OldModel)
	end
end

function ITEM:PlayerSetModel(ply)
	ply:SetModel(self.Model)
end


-Posted the code right as I posted-

Code, the models are being used in pointshop. Source code for that can easily be found, I think.

They are being used in pointshop

Still needing help so bump

Do not use ‘resource.AddSingleFile’ it fails all the time. Use ‘resource.AddFile’

[editline]13th July 2014[/editline]

resource.AddFile

This function will automatically add any other files that are related to the selected one, and throw an error if it can’t find them. For example, a .vmt file will automatically add the .vtf with the same name, and a .mdl file will automatically add all .vvd, .ani, .dx80.vtx, .dx90.vtx, .sw.vtx, .phy and .jpg files with the same name, with a separate error for each missing file.

Therefore saving you time, since it adds the others for you.

-snip now working-

[editline]13th July 2014[/editline]

ALright now I need to know why the Vector and HUNK skins are invisible in the pointshop. They also sometimes kill players when they have it equipped and the round starts.