Model lighting problem in my map.

I made a model wich is a wall with a window in it.
Whenever I place this model in my map and compile it with vvis normal and vrad normal, the shadows seem to be weird.

The shadows are casted on the roof and not on the floor.

Try compiling with -TextureShadows and -StaticPropPolys

And -staticproplighting

If the wall with the window is a static prop, there’s no reason for it to be a prop at all. If it’s for detail purposes, the window is the only part that really needs to be a model.