First off, I really don’t have a clue as to whether or not this is in the right, or wrong place.
I would reply to this thread, http://www.facepunch.com/threads/666618-Fallout-3-Model-Porting - But It was over a month bump, so, I’m just gonna post here, lol.
Anyway.
So, I followed the tutorial I had linked above, and, well. I had some complications.
I got the model into the game, I happened to be using the Anti-Material Rifle from Fallout New Vegas, but the textures are fucked.
I’ve tried a few different things, and I honestly do not know the problem.
Help is appreciated.
QC File:
$cd "C:\Users\Max.Max-PC\Desktop" // << make this line reference your desktop
$modelname "Anti-Material Rifle\Anti-Material Rifle.mdl"
$model "body" "prop.smd"
$cdmaterials "materials\models/Anti-Material Rifle"
$surfaceprop "metal"
$keyvalues { prop_data { "base" "metal.Small" } }
$sequence idle "propseq.smd" fps 1
$collisionmodel "propco.smd" {
$concave
$mass 100
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
Texture and Model Paths
D:\Steam\steamapps\maxib123\garrysmod\garrysmod\models\Anti-Material Rifle
D:\Steam\steamapps\maxib123\garrysmod\garrysmod\materials\models\Anti-Material Rifle
In Game: