Got a few problems with size of models…
My earlier work in 3ds max for Half-Life 2 was C-14 Gauss Rifle from Starcraft, but that ended griefly…
- It was invisible
- It’s size were like Phone, but it had to be more then adult man’s arm. I used Generic Units in 3ds Max.
So, how to make a proper size for model in 3ds max and what units are used for size and distance in HL2?
Fts, Meters or something other?
P.S. Sorry for grammar