Model Recompiling Issue

I tried to recompile model with such qc:



$cd "C:\Users\home\Desktop\model"
$origin 0 0 0 90
$modelname "HDMAGNUSSON.mdl"
$model "MAGNUSSON" "V300_MAGNUSSON.smd" {
     flexfile "mdldecompiler_expressions.vta" {
          flex "upper_right" frame 1
          flex "lower_right" frame 2
          flex "upper_left" frame 3
          flex "lower_left" frame 4
          flexpair "AU1" 1.0 frame 5
          flexpair "AU2" 1.0 frame 6
          flexpair "AU4" 1.0 frame 7
          flexpair "AU1AU2" 1.0 frame 8
          flexpair "AU12" 1.0 frame 9
          flexpair "AU15" 1.0 frame 10
          flexpair "AU17" 1.0 frame 11
          flexpair "AU10" 1.0 frame 12
          flexpair "AU10S" 1.0 frame 13
          flex "AU16" frame 14
          flexpair "AU6" 1.0 frame 15
          flexpair "AU9" 1.0 frame 16
          flexpair "AU25" 1.0 frame 17
          flexpair "AU18" 1.0 frame 18
          flexpair "AU22" 1.0 frame 19
          flexpair "AU20" 1.0 frame 20
          flex "AU32" frame 21
          flex "AU24" frame 22
          flex "AU38" frame 23
          flex "AU31" frame 24
          flexpair "AU26" 1.0 frame 25
          flexpair "AU27" 1.0 frame 26
          flexpair "AU13" 1.0 frame 27
          flex "AD30L" frame 28
          flex "AD30R" frame 29
          flex "SMILE" frame 30
     }
     eyeball righteye ValveBiped.Bip01_Head1 -1.200 -1.700 68.070 eyeball_r 1.000  4.000 HEAD2 0.630
     eyeball lefteye ValveBiped.Bip01_Head1 1.260 -1.700 68.070 eyeball_l 1.000  -4.000 HEAD2 0.630
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_right "mdldecompiler_expressions.vta" lowerer 31 -0.090000 neutral 31 0.140000 raiser 31 0.190000 split 0.1 eyeball righteye
     // eyelid  lower_right "mdldecompiler_expressions.vta" lowerer 32 -0.170000 neutral 32 -0.140000 raiser 32 -0.050000  split 0.1 eyeball righteye
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_left "mdldecompiler_expressions.vta" lowerer 33 -0.090000 neutral 33 0.140000 raiser 33 0.190000 split -0.1 eyeball lefteye
     // eyelid  lower_left "mdldecompiler_expressions.vta" lowerer 34 -0.170000 neutral 34 -0.140000 raiser 34 -0.050000  split -0.1 eyeball lefteye
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
     flexcontroller mouth smile "range" 0.000 1.000
     flexcontroller eyelid right_lid_raiser "range" 0.000 1.000
     flexcontroller eyelid left_lid_raiser "range" 0.000 1.000
     flexcontroller eyelid right_lid_tightener "range" 0.000 1.000
     flexcontroller eyelid left_lid_tightener "range" 0.000 1.000
     flexcontroller eyelid right_lid_droop "range" 0.000 1.000
     flexcontroller eyelid left_lid_droop "range" 0.000 1.000
     flexcontroller eyelid right_lid_closer "range" 0.000 1.000
     flexcontroller eyelid left_lid_closer "range" 0.000 1.000
     flexcontroller eyelid blink "range" 0.000 1.000
     flexcontroller brow right_inner_raiser "range" 0.000 1.000
     flexcontroller brow left_inner_raiser "range" 0.000 1.000
     flexcontroller brow right_outer_raiser "range" 0.000 1.000
     flexcontroller brow left_outer_raiser "range" 0.000 1.000
     flexcontroller brow right_lowerer "range" 0.000 1.000
     flexcontroller brow left_lowerer "range" 0.000 1.000
     flexcontroller nose right_cheek_raiser "range" 0.000 1.000
     flexcontroller nose left_cheek_raiser "range" 0.000 1.000
     flexcontroller nose wrinkler "range" 0.000 1.000
     flexcontroller nose dilator "range" 0.000 1.000
     flexcontroller mouth right_upper_raiser "range" 0.000 1.000
     flexcontroller mouth left_upper_raiser "range" 0.000 1.000
     flexcontroller mouth right_corner_puller "range" 0.000 1.000
     flexcontroller mouth left_corner_puller "range" 0.000 1.000
     flexcontroller mouth right_corner_depressor "range" 0.000 1.000
     flexcontroller mouth left_corner_depressor "range" 0.000 1.000
     flexcontroller mouth chin_raiser "range" 0.000 1.000
     flexcontroller phoneme right_part "range" 0.000 1.000
     flexcontroller phoneme left_part "range" 0.000 1.000
     flexcontroller phoneme right_puckerer "range" 0.000 1.000
     flexcontroller phoneme left_puckerer "range" 0.000 1.000
     flexcontroller phoneme right_funneler "range" 0.000 1.000
     flexcontroller phoneme left_funneler "range" 0.000 1.000
     flexcontroller phoneme right_stretcher "range" 0.000 1.000
     flexcontroller phoneme left_stretcher "range" 0.000 1.000
     flexcontroller phoneme bite "range" 0.000 1.000
     flexcontroller phoneme presser "range" 0.000 1.000
     flexcontroller phoneme tightener "range" 0.000 1.000
     flexcontroller phoneme jaw_clencher "range" 0.000 1.000
     flexcontroller phoneme jaw_drop "range" 0.000 1.000
     flexcontroller phoneme mouth_stretch "range" 0.000 1.000
     flexcontroller mouth lower_lip "range" 0.000 1.000
     flexcontroller mouth right_cheek_puffer "range" 0.000 1.000
     flexcontroller mouth left_cheek_puffer "range" 0.000 1.000
     flexcontroller mouth jaw_sideways "range" -1.000 1.000
     flexcontroller mouth sneer_left "range" 0.000 1.000
     flexcontroller head head_rightleft "range" -30.000 30.000
     flexcontroller head head_updown "range" -15.000 15.000
     flexcontroller head head_tilt "range" -15.000 15.000
     flexcontroller eyes eyes_updown "range" -30.000 30.000
     flexcontroller eyes eyes_rightleft "range" -30.000 30.000
     flexcontroller body body_rightleft "range" -30.000 30.000
     flexcontroller chest chest_rightleft "range" -30.000 30.000
     flexcontroller head head_forwardback "range" -0.200 0.200
     flexcontroller gesture gesture_updown "range" -1.000 1.000
     flexcontroller gesture gesture_rightleft "range" -1.000 1.000
    %SMILE =  smile
    localvar upper_right_raiser
    %upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop *  0.800)) * (( 1.000 -  right_lid_closer) * ( 1.000 -  blink))))
    localvar upper_right_neutral
    %upper_right_neutral = (( 1.000 - ( right_lid_droop *  0.800)) * (( 1.000 -  right_lid_raiser) * (( 1.000 -  right_lid_closer) * ( 1.000 -  blink))))
    localvar upper_right_lowerer
    %upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 -  right_lid_closer)))
    localvar upper_left_raiser
    %upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop *  0.800)) * (( 1.000 -  left_lid_closer) * ( 1.000 -  blink))))
    localvar upper_left_neutral
    %upper_left_neutral = (( 1.000 - ( left_lid_droop *  0.800)) * (( 1.000 -  left_lid_raiser) * (( 1.000 -  left_lid_closer) * ( 1.000 -  blink))))
    localvar upper_left_lowerer
    %upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 -  left_lid_closer)))
    localvar lower_right_raiser
    %lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 -  right_lid_closer))))
    localvar lower_right_neutral
    %lower_right_neutral = (( 1.000 -  right_lid_closer) * (( 1.000 - ( 0.500 *  blink)) * (( 1.000 - ( right_lid_tightener *  0.500)) * ( 1.000 - ( right_cheek_raiser *  0.250)))))
    localvar lower_right_lowerer
    %lower_right_lowerer =  0.000
    localvar lower_left_raiser
    %lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 -  left_lid_closer))))
    localvar lower_left_neutral
    %lower_left_neutral = (( 1.000 -  left_lid_closer) * (( 1.000 - ( 0.500 *  blink)) * (( 1.000 - ( left_lid_tightener *  0.500)) * ( 1.000 - ( left_cheek_raiser *  0.250)))))
    localvar lower_left_lowerer
    %lower_left_lowerer =  0.000
    %AU1R = ( right_inner_raiser * (( 1.000 -  right_outer_raiser) * ( 1.000 -  right_lowerer)))
    %AU1L = ( left_inner_raiser * (( 1.000 -  left_outer_raiser) * ( 1.000 -  left_lowerer)))
    %AU2R = ( right_outer_raiser * (( 1.000 -  right_inner_raiser) * ( 1.000 -  right_lowerer)))
    %AU2L = ( left_outer_raiser * (( 1.000 -  left_inner_raiser) * ( 1.000 -  left_lowerer)))
    %AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 -  right_lowerer)))
    %AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 -  left_lowerer)))
    %AU4R =  right_lowerer
    %AU4L =  left_lowerer
    %AU6R =  right_cheek_raiser
    %AU6L =  left_cheek_raiser
    %AU9R =  wrinkler
    %AU9L =  wrinkler
    %AU38 =  dilator
    %AU13R =  right_cheek_puffer
    %AU13L =  left_cheek_puffer
    %AU10SR =  sneer_left
    %AU10SL =  sneer_left
    %AD30L = ( 1.000 * ( 0.000 -  jaw_sideways))
    %AD30R =  jaw_sideways
    localvar right_open
    %right_open = ( smile + (( right_part * ( 1.000 -  smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser *  0.500) + ( lower_lip *  0.500))))))
    localvar left_open
    %left_open = ( smile + (( left_part * ( 1.000 -  smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser *  0.500) + ( lower_lip *  0.500))))))
    localvar right_lip_suppressor
    %right_lip_suppressor = (( 1.000 /  %right_open) * (( 1.000 -  presser) * ( 1.000 -  bite)))
    localvar left_lip_suppressor
    %left_lip_suppressor = (( 1.000 /  %left_open) * (( 1.000 -  presser) * ( 1.000 -  bite)))
    %AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 *  %right_lip_suppressor)))
    %AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 *  %left_lip_suppressor)))
    %AU25R = ( right_part * (( right_part *  %right_lip_suppressor) * ( 1.000 -  smile)))
    %AU25L = ( left_part * (( left_part *  %left_lip_suppressor) * ( 1.000 -  smile)))
    %AU18R =  right_puckerer
    %AU18L =  left_puckerer
    %AU22R =  right_funneler
    %AU22L =  left_funneler
    %AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop *  0.500)) * (( 1.000 -  bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R +  %AU22R)))) * ( 1.000 -  smile)))))
    %AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop *  0.500)) * (( 1.000 -  bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L +  %AU22L)))) * ( 1.000 -  smile)))))
    localvar right_depressor_suppressor
    %right_depressor_suppressor = (( 1.000 / (( %AU18R *  0.800) + (( %AU22R *  0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher +  right_corner_depressor))))))) * (( 1.000 - ( jaw_drop *  0.500)) * ( 1.000 - ( smile *  0.500))))
    localvar left_depressor_suppressor
    %left_depressor_suppressor = (( 1.000 / (( %AU18L *  0.800) + (( %AU22L *  0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher +  left_corner_depressor))))))) * (( 1.000 - ( jaw_drop *  0.500)) * ( 1.000 - ( smile *  0.500))))
    %AU15R = ( right_corner_depressor * ( right_corner_depressor *  %right_depressor_suppressor))
    %AU15L = ( left_corner_depressor * ( left_corner_depressor *  %left_depressor_suppressor))
    localvar right_corner_suppressor
    %right_corner_suppressor = (( 1.000 / (( %AU18R *  0.800) + (( %AU22R *  0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher +  right_corner_depressor))))))) * (( 1.000 - ( jaw_drop *  0.500)) * ( 1.000 -  smile)))
    localvar left_corner_suppressor
    %left_corner_suppressor = (( 1.000 / (( %AU18L *  0.800) + (( %AU22L *  0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher +  left_corner_depressor))))))) * (( 1.000 - ( jaw_drop *  0.500)) * ( 1.000 -  smile)))
    %AU12R = ( right_corner_puller * ( right_corner_puller *  %right_corner_suppressor))
    %AU12L = ( left_corner_puller * ( left_corner_puller *  %left_corner_suppressor))
    %AU20R = ( right_stretcher * ( right_stretcher *  %right_corner_suppressor))
    %AU20L = ( left_stretcher * ( left_stretcher *  %left_corner_suppressor))
    %AU32 =  bite
    %AU24 = ( presser + (( 1.000 -  presser) *  tightener))
    %AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher +  jaw_drop)))
    %AU26R =  jaw_drop
    %AU26L =  jaw_drop
    %AU27R =  mouth_stretch
    %AU27L =  mouth_stretch
    %AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor +  %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R +  %AU27L)))))
    localvar mouth
    %mouth = (( %AU27R *  0.500) + (( %AU27L *  0.500) + (( %AU22R *  0.350) + (( %AU22L *  0.350) + (( %AU18R *  0.250) + (( %AU18L *  0.250) + (( %AU25R *  0.350) + (( %AU25L *  0.350) + (( %AU32 *  0.500) + ( %AU16 *  0.400))))))))))
}
$model "MODELPARTS\Augen" "Augen.smd" {
     flexfile "mdldecompiler_expressions.vta" {
     }
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$model "MODELPARTS\V300_Magnusson_Outfit.smd" "V300_Magnusson_Outfit.smd" {
     flexfile "mdldecompiler_expressions.vta" {
     }
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$model "..\V200_REPOSITORY\MODELPARTS\V300_MALE_HAENDE_WEISS.smd" "V300_MALE_HAENDE_WEISS.smd" {
     flexfile "mdldecompiler_expressions.vta" {
     }
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$lod 15
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod1_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod1_V300_MAGNUSSON"
  replacemodel "Augen" "lod1_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod1_V300_Magnusson_Outfit"
}
$lod 25
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod2_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod2_V300_MAGNUSSON"
  replacemodel "Augen" "lod2_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod2_V300_Magnusson_Outfit"
}
$lod 35
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod3_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod3_V300_MAGNUSSON"
  replacemodel "Augen" "lod3_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod3_V300_Magnusson_Outfit"
}
$lod 45
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod4_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod4_V300_MAGNUSSON"
  replacemodel "Augen" "lod4_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod4_V300_Magnusson_Outfit"
}
$lod 55
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod5_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod5_V300_MAGNUSSON"
  replacemodel "Augen" "lod5_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod5_V300_Magnusson_Outfit"
}
$lod 70
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod6_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod6_V300_MAGNUSSON"
  replacemodel "Augen" "lod6_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod6_V300_Magnusson_Outfit"
}
$shadowlod
 {
  replacemodel "V300_MALE_HAENDE_WEISS" "lod7_V300_MALE_HAENDE_WEISS"
  replacemodel "V300_MAGNUSSON" "lod7_V300_MAGNUSSON"
  replacemodel "Augen" "lod7_Augen"
  replacemodel "V300_Magnusson_Outfit" "lod7_V300_Magnusson_Outfit"
}
$cdmaterials "models\HB_MAGNUSSON\"
$cdmaterials "models\V9_REPOSITORY\"
$cdmaterials "models\HB_REPOSITORY\"
$cdmaterials "models\FF_Humans\"
$cdmaterials "models\V100_JEREMY\"
$cdmaterials "models\Adriana\"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -2.250  -5.000  -3.150  7.250  5.000  3.350
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810  -2.250  -3.050  11.190  2.750  1.200
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250  -1.880  -2.000  11.750  1.620  1.000
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.000  -1.070  -1.500  6.000  0.680  3.000
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500  -2.250  -1.250  11.500  2.750  2.750
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820  -1.900  -1.150  11.180  1.600  1.850
$hbox 5 "ValveBiped.Bip01_R_Hand" -0.500  -1.130  -3.250  5.500  0.630  1.750
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500  -3.500  -3.250  17.500  4.500  3.250
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.740  -2.350  -2.150  17.740  3.650  2.350
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.000  -1.800  -1.450  6.000  3.200  2.050
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170  -1.500  -1.300  2.570  0.300  1.700
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500  -3.500  -3.000  17.500  4.500  3.000
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.740  -2.350  -2.350  17.740  3.650  2.150
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.000  -1.750  -2.150  6.000  3.250  1.350
$hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000  -1.380  -1.630  2.740  0.380  1.630
$hbox 3 "ValveBiped.Bip01_Pelvis" -5.250  -3.880  -6.250  5.750  4.120  3.750
$hbox 3 "ValveBiped.Bip01_Spine1" -4.500  -2.000  -4.980  3.500  6.000  4.970
$hbox 2 "ValveBiped.Bip01_Spine2" -0.500  -2.500  -6.000  10.500  7.500  6.000
// Model uses material "HEAD2.vmt"
// Model uses material "FACE2.vmt"
// Model uses material "MUND.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "Biz_Suit_Trousers.vmt"
// Model uses material "Biz_Shirt.vmt"
// Model uses material "Krawatte.vmt"
// Model uses material "SUPPORT_BLACK.vmt"
// Model uses material "Biz_Suit_Jacket.vmt"
// Model uses material "BLACK.vmt"
// Model uses material "CivilShoes.vmt"
// Model uses material "Zink.vmt"
// Model uses material "CLIP.vmt"
// Model uses material "M_ARME.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.56 -3.16 -0.10 rotate 0.00 -80.10 -90.00
$attachment "lefteye" "ValveBiped.Bip01_Head1" 3.58 -3.50 -1.55 rotate 0.00 -80.00 -90.00
$attachment "righteye" "ValveBiped.Bip01_Head1" 3.58 -3.50 1.30 rotate 0.00 -80.00 -90.00
$attachment "nose" "ValveBiped.Bip01_Head1" 2.70 -5.50 -0.00 rotate 0.00 -80.00 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.20 -0.00 rotate 0.00 -80.00 -90.00
$attachment "tie" "ValveBiped.Bip01_Spine4" 1.50 6.20 0.00 rotate -0.00 90.00 90.00
$attachment "pen" "ValveBiped.Bip01_Spine4" -3.50 8.20 4.80 rotate -0.00 90.00 90.00
$attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 0.00 rotate -0.00 83.00 90.00
$attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 -0.00 rotate -0.00 -0.00 0.00
$attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 -0.00 rotate -0.00 0.00 0.00
$attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate -5.00 0.00 -0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "attach_lShoulderAim" "ValveBiped.Bip01_Spine" 0.08 -5.11 2.72 rotate -90.00 -85.00 0.00
$attachment "attach_rShoulderAim" "ValveBiped.Bip01_Spine" 0.08 -5.11 -2.39 rotate -90.00 -85.00 0.00
$includemodel "m_anm.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "MAGNUSSON_postures.mdl"
$includemodel "MAGNUSSON_gestures.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 0.000 65.000
$illumposition 0.000 1.165 34.341
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

    $mass 90.0
    $inertia 10.00
    $damping 0.01
    $rotdamping 1.50
    $rootbone "valvebiped.bip01_pelvis"
    $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

    $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
    $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
    $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00

    $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00

    $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
    $jointconstrain "valvebiped.bip01_l_thigh" y limit -12.00 6.00 0.00
    $jointconstrain "valvebiped.bip01_l_thigh" z limit -77.00 30.00 0.00

    $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00

    $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
    $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00

    $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
    $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
    $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00

    $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
    $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
    $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00

    $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00

    $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
    $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
    $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00

    $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00

    $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
    $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00

    $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
    $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
    $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00

    $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
    $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00

    $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
    $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
    $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
    $animatedfriction 1.000 400.000 0.500 0.000 0.300
}



StudioCompiler has error in process of compilation. Here its log:


Working on "mdldecompiler.qc"
SMD MODEL C:\Users\home\Desktop\model/V300_MAGNUSSON.smd
VTA 
MODEL C:\Users\home\Desktop\model/mdldecompiler_expressions.vta
SMD MODEL C:\Users\home\Desktop\model/Augen.smd
SMD 
MODEL C:\Users\home\Desktop\model/V300_Magnusson_Outfit.smd
SMD MODEL C:\Users\home\Desktop\model/V300_MALE_HAENDE_WEISS.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod1_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod1_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod1_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod1_V300_Magnusson_Outfit.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod2_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod2_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod2_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod2_V300_Magnusson_Outfit.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod3_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod3_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod3_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod3_V300_Magnusson_Outfit.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod4_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod4_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod4_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod4_V300_Magnusson_Outfit.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod5_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod5_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod5_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod5_V300_Magnusson_Outfit.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod6_V300_MALE_HAENDE_WEISS.smd
SMD MODEL C:\Users\home\Desktop\model/lod6_V300_MAGNUSSON.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod6_Augen.smd
SMD MODEL C:\Users\home\Desktop\model/lod6_V300_Magnusson_Outfit.smd
Processing 
$shadowlod
SMD MODEL C:\Users\home\Desktop\model/lod7_V300_MALE_HAENDE_WEISS.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod7_V300_MAGNUSSON.smd
SMD MODEL C:\Users\home\Desktop\model/lod7_Augen.smd
SMD 
MODEL C:\Users\home\Desktop\model/lod7_V300_Magnusson_Outfit.smd
SMD MODEL C:\Users\home\Desktop\model/ragdoll.smd
ERROR: 
c:\users\home\desktop\model\mdldecompiler.qc(324): - bad command {
ERROR: Aborted 
Processing on 'HDMAGNUSSON.mdl'

StudioMDL Thread complete

How to solve this problem?

apparently, this is your problem line:
$collisionjoints “phymodel.smd” {