I’ve been trying to port a model in L4D2, but I’m having an odd issue where the textures are inside out. If you view the model from the front, it’s transparent and you can see the textures on the back inside the body, and vice versa. This affects the whole model.
I’ve ported two other models over but this is the first time I’ve had this issue.
I’m fairly new to this, so any help would be appreciated.