I’ve looked a few threads, but I dont know how to fix this. here is a similar case, but it didnt work for me.
Ok, I use 3dsmax and I’m importing models from games, I mainly use the ActorX import for .psk files but when I import them, the bones look so oversized its impossible to rename or work with them.
I tried scaling the root bone, but that scales the whole model, also loading an envelope .env file or using skin wrap modifier. I think I could resize every single of them, but… thats not very accurate and I want to port a lot of models.
Its there any solution? I tried to export the original model to a .smd file but it also gives these big bones.
Any help is appreciated!