You can re-compile it.
Source SDK with UPDATED content.
FIRST: set your sdk engine to 2009, and game to Half life 2.
Then start with opening C:\Steam\Steamapps\source models.gcf with gcf scape.
Browse to \hl2\models\Humans\Group01\Male_01.mdl and extract all of the files that start with ‘Male_01’ to your desktop (anywhere really).
Now use the MDL decompiler (with ALL of the little boxes unchecked) to decompile the model. You will get a bunch of files, all that matters is the .qc.
Open the .qc file with notepad, and edit these two lines to your liking:
in this example, we will compile your new citizen model to
and make it search for the textures in
So our new code will look like this:
Now, save and drag your new .qc file onto
a black box should appear and WHITE text should flash across the screen for a COUNTABLE amount of time. This means your model has compiled successfully and it can be found in your half-life 2 folder.
now that your model is done, it needs textures! Drag your skin WITH the .vmt into hl2\materials\models\mymodel*, now this won’t make it work, you need to open the .vmt with notepad, and edit the lines to direct the game to the correct textures, for example
would be changed to
Then you are done, copy the model files and textures into gmod and enjoy.
Edit: Tell me if i messed up somewhere, I made this pretty quick and vague…