Models being invisible?

Hey guys, I ported a nice model. (Frostmourne from WoW). But when I want to get it into Gmod. It suddenly is invisible.

Compile log:



GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/

*ERROR* Orange Box tools path is not valid - use "Config" then "Set EP1 Tools Path..." from the menu to set it.
Added game config - "Garry's Mod"

Loaded QC file - "C:\Users\Stan\Desktop\compile.qc"

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\compile.qc

qdir:    "c:\users\stan\desktop\"
gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\"
g_path:  "compile"
Working on "compile.qc"
ERROR: c:\users\stan\desktop\compile.qc(2): - could not load file 'Frostmourne01.smd'
ERROR: Aborted Processing on 'WoWModels\Frostmourne01.mdl'
Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc"

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc

qdir:    "c:\users\stan\desktop\frostmourne01\"
gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\"
g_path:  "compile"
Working on "compile.qc"
SMD MODEL Frostmourne01.smd
SMD MODEL Frostmourne01_idle.smd
SMD MODEL Frostmourne01_phys.smd
WARNING: Bad collision model, check your smoothing groups!!!
aWARNING: Truncating model!!!!
WARNING: Frostmourne01_phys.smd has bad smoothing groups
Collision model completed.
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl:
bones          640 bytes (1)
animations     104 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       136 bytes
keyvalues        0 bytes
collision        0 bytes
total         1612
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd:
vertices    137328 bytes (2861 vertices)
tangents     45776 bytes (2861 vertices)
total       183168 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes

Completed "compile.qc"
Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc"

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc

qdir:    "c:\users\stan\desktop\frostmourne01\"
gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\"
g_path:  "compile"
Working on "compile.qc"
SMD MODEL Frostmourne01.smd
SMD MODEL Frostmourne01_idle.smd
SMD MODEL Frostmourne01_phys.smd
WARNING: Bad collision model, check your smoothing groups!!!
aWARNING: Truncating model!!!!
WARNING: Frostmourne01_phys.smd has bad smoothing groups
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl:
bones          640 bytes (1)
animations     104 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       136 bytes
keyvalues        0 bytes
Collision model volume 2063.86 in^3
collision        0 bytes
total         1612
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd:
vertices    137328 bytes (2861 vertices)
tangents     45776 bytes (2861 vertices)
total       183168 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes

Completed "compile.qc"
Loaded QC file - "C:\Users\Stan\Desktop\Frostmourne01\compile.qc"

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc

SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc

SteamStartup() failed: SteamStartup(0xf,0x0012F170) failed with error 1: failed to take master pipe connection lock

Created command line: "D:\Program Files\Steam\steamapps\stany10\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod" -notxbox C:\Users\Stan\Desktop\Frostmourne01\compile.qc

qdir:    "c:\users\stan\desktop\frostmourne01\"
gamedir: "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\"
g_path:  "compile"
Working on "compile.qc"
SMD MODEL Frostmourne01.smd
SMD MODEL Frostmourne01_idle.smd
SMD MODEL Frostmourne01_phys.smd
WARNING: Bad collision model, check your smoothing groups!!!
aWARNING: Truncating model!!!!
WARNING: Frostmourne01_phys.smd has bad smoothing groups
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.mdl:
bones          640 bytes (1)
animations     104 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       136 bytes
keyvalues        0 bytes
Collision model volume 2063.86 in^3
collision        0 bytes
total         1612
---------------------
writing D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.vvd:
vertices    137328 bytes (2861 vertices)
tangents     45776 bytes (2861 vertices)
total       183168 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes
---------------------
Generating optimized mesh "D:\Program Files\Steam\steamapps\stany10\garrysmod\garrysmod\models/WoWModels\Frostmourne01.xbox.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            18 bytes
strip groups:      50 bytes
strips:            54 bytes
verts:          25749 bytes
indices:         6984 bytes
bone changes:      24 bytes
everything:     32943 bytes

Completed "compile.qc"


And my compile.qc:




$modelname	"WoWModels\Frostmourne01.mdl"
$body mybody	"Frostmourne01.smd"
$scale 35
$staticprop
$surfaceprop	combine_metal
$cdmaterials	"models\WoWModels\"

$sequence idle	"Frostmourne01_idle.smd" loop fps 15

$collisionmodel	"Frostmourne01_phys.smd" { $concave }



Any help?

Can you post the vmt?

If you mean the texture VMT, here it is:



LightmappedGeneric
{
	$basetexture WoWModels/SWORD_2H_FROSTMOURNE_ARTHAS2
	$surfaceprop Metal
}


Use VertexLitGeneric for models. LightmappedGeneric only works for brushes.

Righto, thanks.

[editline]08:23PM[/editline]

It still doesn’t work. Changed all three VMT’s. Its invisible, but I do see the shadow. And I can pick it up.

Do any errors about it come up in the console?

Nope.

Take a screenshot ingame.

Does it show up in HLMV?

I have the same problems with a few things I made so I COMMAND THE HELP US!

Your basetexture path is wrong.
should be models\wowmodels

Also, not sure why you compiled it like four times.