Model's Goggle not going Transparent

I fixed it. I have no Idea. I made the Alpha 50% black and 50% white. (Grey i guess) and it worked I think.

I’ve been porting BF4 shit the past 2 or 3 days. And I’ve come across a problem that the glass is not going Transparent/Translucent.
Below are pics of the goggles with Translucent on and off

https://puu.sh/tdbZi/2421acb008.png[/T]On
[T]https://puu.sh/tdbZI/0b52753f29.png[/T]Off
What I’m trying to achieve (Taken in 3ds max, So I doubt I can get this result. But I’ll try)
[T]https://puu.sh/tdchy/3d5b152510.png[/T]

I’m not sure what to list, so I’ll list what I feel like I’d need to list.

Alpha of Glass:
[T]https://puu.sh/tdcks/e89336cb0a.png

Model’s QC

Glass VMT

Make the alpha map gray, your using black and black nulls out while white/gray does transparancy. gray will make it halfway transparent like the max picture

[editline]7th January 2017[/editline]

oops noticed you fixed it