Model's right eye not appearing?

Hey, I recently started doing headhacks for a server of mine, but now I’ve ran into a problem that I’ve been trying to solve for six hours straight with no luck.

I’m still a beginner when it comes to modelling/headhacking, but models before this one were working fine.

Basically, this happens:
[img_thumb]http://i.imgur.com/qn7RbfW.jpg[/img_thumb]

Here’s the .qc file:


// Created by Crowbar 0.19.0.0
$eyeposition 0 0 65.278
$modelname "custom\female_12.mdl"
$model "female_12" "female_12_reference.smd" {
    eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.177000 -3.641001 64.296015 "eyeball_l" 1 4 "iris_unused" 0.63
    eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.170000 -3.641001 64.296015 "eyeball_l" 1 -4 "iris_unused" 0.63


    flexfile "female_12.vta" 
    {
        defaultflex frame 0
        flex "blink" frame 1
    }


    flexcontroller eyelid range 0 1 blink


    %blink = blink
}


$bodygroup "chest"
{
    studio "female_12_clothe_1_fem.smd"
}
$bodygroup "hands"
{
    studio "female_12_white_hands_f.smd"
    blank
}




$mostlyopaque


//$cdmaterials "models\Humans\Female\Group01\"
$cdmaterials "models\Humans\male\Group01\"
$cdmaterials "models\bt_citizens\unkn0wn_f\"
$cdmaterials "models\bt_citizens\suits\"
$cdmaterials "models\bt_citizens\femsheets\"
$cdmaterials "models\Humans\Female\"
$cdmaterials "models\Humans\Female\miranda\"
$cdmaterials "models\player\slow\amberlyn\re5\jill\"
$cdmaterials "Models\humans\female\group03\"
$cdmaterials "Models\humans\male\group03\"
$cdmaterials "Models\humans\female\"
$cdmaterials "models\rebels\shared\"
$cdmaterials "models\rebels\skin_02\"
$cdmaterials "models\Humans\Female\claire\"
$cdmaterials "models\cherylredux\"


$attachment "eyes" "ValveBiped.Bip01_Head1" 2.7 -3.34 0 rotate 0 -80.1 -90
$attachment "lefteye" "ValveBiped.Bip01_Head1" 2.79 -3.32 -1.34 rotate 0 -80.1 -90
$attachment "righteye" "ValveBiped.Bip01_Head1" 2.79 -3.32 1.34 rotate 0 -80.1 -90
$attachment "nose" "ValveBiped.Bip01_Head1" 0 -1.3 0 rotate 0 -80 -90
$attachment "mouth" "ValveBiped.Bip01_Head1" 0 -1.9 0 rotate 0 -80 -90
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0


$texturegroup "skinfamilies"
{
    {
        "citizen_sheet.vmt"
    }
    {
        "sheet_01.vmt"
    }
    {
        "sheet_02.vmt"
    }
    {
        "sheet_03.vmt"
    }
    {
        "sheet_04.vmt"
    }
    {
        "sheet_05.vmt"
    }
    {
        "sheet_06.vmt"
    }
    {
        "sheet_07.vmt"
    }
    {
        "sheet_08.vmt"
    }
    {
        "sheet_09.vmt"
    }
    {
        "sheet_10.vmt"
    }
    {
        "sheet_11.vmt"
    }
    {
        "sheet_12.vmt"
    }
    {
        "sheet_13.vmt"
    }
    {
        "sheet_14.vmt"
    }
    {
        "sheet_15.vmt"
    }
    {
        "suit01_f.vmt"
    }
    {
        "sht1.vmt"
    }
    {
        "sht2.vmt"
    }
    {
        "sht4.vmt"
    }
    {
        "sht5.vmt"
    }
}




$surfaceprop "flesh"


$contents "solid"


$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -2.25 -5 -3.15 7.25 5 3.35
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.81 -2.25 -3.05 11.19 2.75 1.2
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.25 -1.88 -2 11.75 1.62 1
$hbox 4 "ValveBiped.Bip01_L_Hand" 0 -1.07 -1.5 6 0.68 3
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.5 -2.25 -1.25 11.5 2.75 2.75
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.82 -1.9 -1.15 11.18 1.6 1.85
$hbox 5 "ValveBiped.Bip01_R_Hand" -0.5 -1.13 -3.25 5.5 0.63 1.75
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.5 -3.5 -3.25 17.5 4.5 3.25
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.74 -2.35 -2.15 17.74 3.65 2.35
$hbox 6 "ValveBiped.Bip01_L_Foot" -2 -1.8 -1.45 6 3.2 2.05
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.17 -1.5 -1.3 2.57 0.3 1.7
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.5 -3.5 -3 17.5 4.5 3
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.74 -2.35 -2.35 17.74 3.65 2.15
$hbox 7 "ValveBiped.Bip01_R_Foot" -2 -1.75 -2.15 6 3.25 1.35
$hbox 7 "ValveBiped.Bip01_R_Toe0" 0 -1.38 -1.63 2.74 0.38 1.63
$hbox 3 "ValveBiped.Bip01_Pelvis" -5.25 -3.88 -6.25 5.75 4.12 3.75
$hbox 3 "ValveBiped.Bip01_Spine1" -4.5 -2 -4.98 3.5 6 4.97
$hbox 2 "ValveBiped.Bip01_Spine2" -0.5 -2.5 -6 10.5 7.5 6
$skipboneinbbox


$sequence "ragdoll" "female_12_anims\ragdoll.smd" {
    fps 30
    "ACT_DIERAGDOLL" 1
}


$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "player/prn_player_shared.mdl"


$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0


$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1


$collisionjoints "female_12_physics.smd"
{
    $mass 0
    $inertia 10
    $damping 0.01
    $rotdamping 1.5




    $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
    $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
    $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0


    $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0


    $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
    $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
    $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0


    $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0


    $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
    $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0


    $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
    $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
    $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0


    $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 0 0


    $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
    $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
    $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0


    $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0


    $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 0 0


    $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
    $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
    $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0


    $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0


    $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
    $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0


    $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
    $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0


    $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
    $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
    $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0


    $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
    $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
    $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
}


$collisiontext
{
    animatedfriction 
    {
        "animfrictionmin" "1.000000"
        "animfrictionmax" "400.000000"
        "animfrictiontimein" "0.500000"
        "animfrictiontimeout" "0.300000"
        "animfrictiontimehold" "0.000000"
    }
    editparams 
    {
        "rootname" "valvebiped.bip01_pelvis"
        "totalmass" "70.000000"
        "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
        "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1"
    }
}


$bonemerge "ValveBiped.Bip01_Pelvis"
$bonemerge "ValveBiped.Bip01_Spine"
$bonemerge "ValveBiped.Bip01_Spine1"
$bonemerge "ValveBiped.Bip01_Spine2"
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Anim_Attachment_RH"


One thing I noticed about the head model in Milkshape is that there are no separate groups for eyeballs. Both L and R eyeballs are in one group.
The eyes work on the original, non-modified model, though.

Any kind of help would be appreciated, thanks in advance!

Try giving each eye a different texture.

Oh why I didn’t think of that, it works!
Thank you for helping!