Curious what would be the best way to go about this. Had a good search of the forums and the internet and got a couple on answers, none that clear.
What I’m looking to do is dynamically update the AI Nodegraph mid-game using LUA. This will be used in a sort of maze where corridors and junctions get randomized.
I found one method using the info_node_link point map entity which can enable and disable node links however I don’t know how to trigger it mid-game through LUA. Any thoughts?