Module Not Loading

here is mah code :

[LUA]

local meta = FindMetaTable(“Player”)

function meta:UserGroup()
return self:GetNetworkedString( “UserGroup” )
end

module(“Authentication”, package.seeall )

local info = { }
info.path = “Auth.txt”
info.Protocol1 = “Change this please” // Prime password, change this, then change it by lua for security
info.Protocol2 = info.path
info.Author = “Ningaglio and Meisno”
info.Date = “8th of may, 2010”
info.info = [[ Use this to add custom groups in a new
wayit is very beta, i should even call it
pre-alphaso don’t get your hopes up yet.]]
info.Usage = [[
Authentication.ChangePath changes the location of the users file
Authentication.ChangePass is for more security
Authentication.Reload is to reload the users file without needing a restart ( useful fo busy servers )
Authentication.Save is a failsafe incase you crash and stuff ( for downgraded admin mods )
]]

hook.Add(“Initialize”, “AUTH_Info”, function()
for k,v in ipairs( info ) do
print( k … " : " … v)
end
end)

local SteamIDs = {}

function ChangePath( path )
info.path = path
if Call then
Call.Prime( “AUTH_PathChanged”, path )
end
end

function ChangePass( def , new )
if def == info.Protocol1 then
info.Protocol1 = new
if Call then
Call.Prime( “AUTH_PassChanged”, new )
end
end
end

function Reload( a, b, c )
local pass = c[1]
if pass == info.Protocol1 then

	local UsersKV = KeyValuesToTable( file.Read( "../"..info.path ) )


	for group, tab in pairs( UsersKV ) do
	
		for name, steamid in pairs( tab ) do
	
			SteamIDs[ steamid ] = {}
			SteamIDs[ steamid ].name = name
			SteamIDs[ steamid ].group = group

		end

	end
	
	if Call then
		Call.Prime("AUTH_UsersReloaded")
	end

end

end

concommand.Add(“Authentication_ReloadUsers”, reload )

hook.Add(“PlayerInitialSpawn”, “ReloadStuff”, function( ply )
local steamid = ply:SteamID()
ply:SetUserGroup( SteamIDs[ steamid ].group )
end)

function Save( a, b, c)
local pass = c[1]
if pass == info.Protocol1 then
local UsersKV = TableToKeyValues( SteamIDs )
file.Write( “…/”…info.path , UsersKV )
end
end

hook.Add(“ShutDown”, “FailSafe”, function()
save( nil, nil, info.Protocol1 )
end)

if Call then
Call.Add(“AUTH_PathChanged”,“AUTH_PathChanged”, function()
print( “info.path has been change to” info.path )
end)

Call.Add("AUTH_PassChanged","AUTH_PathChanged", function()
	print( "info.Protocol1 has been change to" info.Protocol1 )
end)

Call.Add("AUTH_UsersReloaded","AUTH_PathChanged", function()
	print( "Users of the Authentication Module have been reloaded" )
end)

end

if Call then
Call.Prime(“AUTH_Loaded”)
end

print(“The Authentication module loaded”)

[/LUA]

Call is enougher module that words, so its not that

i used part of garrys code and yes, i am ‘requiring’ the module in ‘init_menu.lua’ in includes and also ‘init.lua’ also in includes

anything wrong?

Lua is case sensitive, You have defined a function called Save, but are calling save. You have also defined a function called Reload but you are passing a function called reload to concommand.Add.

okai, fixed those, now for the test

[editline]05:40PM[/editline]




autorun/server/testl.lua:4: attempt to index global 'Authentication' (a nil value)



[editline]05:41PM[/editline]

[LUA]
require(“Authentication”)

concommand.Add(“testAUTH”, function()
Authentication.Save()
end)
[/LUA]

Look for any other errors in your console about your module.

no errors, no nothing. this is myt whole console



Dropped [UK|CG] Meisno from server (Disconnect by user.)
Unknown command "sv_rollangle"
Unknown command "sv_unlag_fixstuck"
Lua initialized (Lua 5.1)
LuaGetfile: Not Loading autorun/test server.lua
Couldn't include file 'autorun/test server.lua' (File not found)
loaded debug stuff
includes/modules/Authentication.lua:102: ')' expected near 'info'
ERROR! Module 'Authentication' not found!
 
 
|-------| LOADING ADMIN MOD  |--------|
|                                     |
|        LOADED BAN PLUGIN            |
|        LOADED KICK PLUGIN           |
|        LOADED CEXEC PLUGIN          |
|        LOADED GOD PLUGIN            |
|        LOADED PUSH PLUGIN           |
|        LOADED GROUPS PLUGIN         |
|        LOADED SKICK PLUGIN          |
|        LOADED SLAP PLUGIN           |
|        LOADED SLAY PLUGIN           |
|        LOADED GOTO PLUGIN           |
|        LOADED SEND PLUGIN           |
|        LOADED CLOAK PLUGIN          |
|        LOADED BRING PLUGIN          |
|        LOADED FREEZE PLUGIN         |
|        LOADED MOTD PLUGIN           |
|        LOADED ROCKET PLUGIN         |
|        LOADED SPEED PLUGIN          |
|        LOADED CODED BANS PLUGIN     |
|        LOADED IGNITE PLUGIN         |
|        LOADED PUNISHEMENTS PLUGIN   |
|        LOADED P-P PLUGIN            |
|                                     |
|-------------------------------------|
 
 
Registering gamemode 'lobby' derived from 'base'
ScriptEnforce is disabled
entities\snoc_citizen\cl_init.lua:18: chunk has too many syntax levels
 
 
 
|------| LOBBY |-------|
|     BY NINGAGLIO     |
|                      |
|        LOADED        |
|                      |
|----------------------|
 
 
Executing listen server config file
Hook 'SpawnScoreboard' Failed: entities	ext\spawn.lua:19: bad argument #1 to 'SetPos' (Vector expected, got nil)
exec: couldn't exec listenserver.cfg
InitFastCopy: only 51% fast props. Bug?
Lua initialized (Lua 5.1)
Couldn't include file 'client/shoppanel.lua' (File not found)
LuaGetfile: Not Loading autorun/test server.lua
Couldn't include file 'autorun/test server.lua' (File not found)
autorun/client/advert2.lua:6: ')' expected near 'advertising'
Warning: vgui.Create failed to create the VGUI component (DFrame)
autorun/client/devpanel.lua:6: attempt to index global 'devpanel' (a nil value)
Registering gamemode 'lobby' derived from 'base'
entities\snoc_citizen\cl_init.lua:18: chunk has too many syntax levels
Error: Material "models/spawn_effect" : proxy "TextureScroll" unable to initialize!
Sending 298 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Initializing render.AddBeam exploit script - By Grea$eMonkey
	Console Command Syntax: sv_breakclientgraphics "steamid_or_name" numIterations
	The more iterations performed, the more messed up the victim's graphics will be.
	Be sure you have the steamid/name in quotes, otherwise this won't work!
Have fun breaking people's graphics!
Attempted to create unknown entity type weapon_grenade!
NULL Ent in GiveNamedItem!
loaded [UK|CG] Meisno /'s trail
Attempted to create unknown entity type weapon_grenade!
NULL Ent in GiveNamedItem!
Redownloading all lightmaps
Timer Error: attempt to call a nil value
] testAUTH 
autorun/server/testl.lua:4: attempt to index global 'Authentication' (a nil value)


[editline]05:44PM[/editline]

WAIT, just saw it


includes/modules/Authentication.lua:102: ')' expected near 'info'


[editline]04:45PM[/editline]

I saw that straight away. :v:

[editline]04:46PM[/editline]

You forgot all of your concatenation operators.

how do i fix this?



ERROR! Module 'Authentication' not found!


Well, you are missing the ones at the bottom, from line 99 onwards.

[editline]04:47PM[/editline]

Broke my automerge!

[editline]04:48PM[/editline]

You need to add the concatenation operator between strings when you want to join them.

sorry, didn’t see your post, i was already posting hoping for it to merge

[editline]05:50PM[/editline]

thx, fixed it