I’m a big fan of variety, especially in games. Rust seems to want to provide as many tools as possible to allow players to decide how to survive as best they can. A lot of focus has been put on gunplay, and it’s positive/negative effects on the game. But other than people wanting Explosive Charges to do more damage to structures, or that it already does too much, I haven’t seen many talk about using it in combat. If being persued, I’ve found it to be a very effective way of dispatching any would be bandits. Especially if combined with a wooden Barrier strategically placed between unclimbable rocks.
With that being said, I would like to ask for more variety in explosive devices. Being able to set our own timers on the Explosive charges would be great. Nothing spectacular, just increments of 5 up to 30 seconds would still make a very nice touch. I’d also like to see directional explosives, like claymores and landmines. A remotely activated explosive charge, that goes off when I push a button or even if I have to shoot it myself would be nice. Devices like these could even be defused if someone was careful and saw them before setting them off. Shooting them would also be an effective way to remove them. Another nice idea would be booby trap explosive that could be placed inside storage crates. The Pro would be that I would get the satisfaction of knowing that a raider got blowed up and didn’t get my shiz. The Con: It would also do damage to any nearby base structure and I might have to replace parts of my base as well as losing all my shiz. Once the explosive device was placed in a crate, an Arm/Disarm option could be created holding down E, similar to how Ignite/Extinguish is added when fuel is placed inside a furnace/campfire. This could be available to either only the person that placed it, or to everyone that interacts with the crate. You would just have to be sure to check by holding down E before plundering the goods.
Other ideas I had were Flashbangs and smoke bombs. More items for the strategic defense of my base, or offense of someone elses. All in all, these suggestions could be used effectively against anyone, and allow more creativity in how we play. Mind you, I am expecting that explosives might become very hard to come by later on in development. But being able to have options on how we use the explosives is my ideal scenario.