Mouse aimed turret for Cockpit

Hi guys I´ve been trying to build a Applyangforce Turret for some time now but I still have no Idea how to make it Ignore my Cockpit.

@name Gyro
@inputs Aimpos:vector Plate:entity
@outputs Gyro:angle
@persist

runOnTick(1)

BF20=owner()

P=Plate:elevation(Aimpos)
Y=Plate:bearing(Aimpos)
R=Plate:angles():roll()

Gyro= -ang(P,Y,R)*1500

Plate:applyAngForce(Gyro+$Gyro*5)

Can someone please tell me what I have to do to make this Ignore my Cockpit or Props at all ?

Your BF20 :slight_smile: