I need a piece of code that will force an phy object to a nearby player?
Its something like this?
local phys = self.Entity:GetPhysicsObject() if(phys:IsValid()) then phys:ApplyForceOffset( Vector( 0, 0, 500 ), Vector( 0, 0, 0) )
But that just moves it up.
How do I get it to push near to a player?