Titles pretty much sums it up, I’m using projectiles derived from base_anim, with MOVETYPE_FLY, MOVECOLLIDE_FLY_CUSTOM, COLLISION_GROUP_PROJECTILE, and SOLID_BBOX, and whenever their velocity exceeds about 4000, they start flying in totally random directions.
Here it works correctly, with a velocity of 2000:
And here it is, with a velocity of 10000:
Any idea why this happens? I tried both SetVelocity and SetLocalVelocity, and they all do the same. It’s pretty embarassing because I’m currently coding the Huntsman, and the arrows still seem to be slow with a velocity of 4000.