Unfortunately, I can’t get my mind off of making a new gamemode, but before I consider starting it, I will need some insight as to how realistic it’s needs will be.
It will require a few things:
[ul]Some custom movetypes:
Think along the lines of mounting, fence-jumping, wall-climbing, and wall-hugging. They need to be smooth transitions too.
[ul]Dynamic Light traces:
I need a LOT of dynamic lights, and I need to detect how much light is on the player as a whole. Unfortunately, this needs to communicate with the server (so no render.GetLightColor) which brings us to AI.
I’ve never been good with SNPC’s, and I’ll be needing some rather elaborate ones. They will need a wide variety of behaviors. A brief list of examples would be things like guarding, patrolling, wandering, investigating on 3 levels of alertness, pursuit, and idling in several forms (like alert, drunk, tired, etc.). [/ul]
So are these possible?