Unfortunately, I can’t get my mind off of making a new gamemode, but before I consider starting it, I will need some insight as to how realistic it’s needs will be.
It will require a few things:
[ul]Some custom movetypes:
Think along the lines of mounting, fence-jumping, wall-climbing, and wall-hugging. They need to be smooth transitions too.
[/ul]
[ul]Dynamic Light traces:
I need a LOT of dynamic lights, and I need to detect how much light is on the player as a whole. Unfortunately, this needs to communicate with the server (so no render.GetLightColor) which brings us to AI.
[/ul]
[ul]Artificial Intelligence:
I’ve never been good with SNPC’s, and I’ll be needing some rather elaborate ones. They will need a wide variety of behaviors. A brief list of examples would be things like guarding, patrolling, wandering, investigating on 3 levels of alertness, pursuit, and idling in several forms (like alert, drunk, tired, etc.). [/ul]
So are these possible?