moving a func_door at awkward angles

In my map, I want some spikes to pop up, but I’d want them all to come out at different angles.

I decided to use func_door for the spikes but how do I know which move direction to use if they’re at odd angles. (I would want them to go in the direction the spike is pointing)

func_movelinear

Or just change the angle the door opens

I’ll give that a try.

Yes, I know, I mean I don’t know how to find out what angles to use.

The angles keyvalue is x, y, z; in the Top viewport your line of sight is parallel to the z axis (duh), in Front the x axis, and Side the y axis. If you want exact angles you can do some simple trigonometry to figure it out, but I think if you just guesstimate you’ll be alright.

You could use two path tracks for each spike, but that may over complicate it.