i remember there was something about editing a config, like a couple of lines, that’s pretty much all i remember though.
i’ll have a look around for the mod i created, see if i can find it.
create a mod in half life 2 episode 2, see if anythings different in your gameinfo file (sourcemods/name of mod/gameinfo.txt):
// This is what shows up in the 'Third Party Games' area of the Steam games list.
game "Name of mod"
SteamAppId 420 // GCF for Source SDK Base
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
// The code that loads this file automatically does a few things here:
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
// Search paths are relative to the base directory, which is where hl2.exe is found.
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.