Moving Textures (like in ka_trains)

How did they do the moving Textures like in the Vide…
And can i do it with all the Textures?

The Ground itself isnt moving…

i think the models follow a path

same concept.



Lightmappedgeneric
{
       "$basetexture" "path"
	Proxies
	{
		TextureScroll
		{
			texturescrollvar $basetextureTransform
			texturescrollrate 1.3
			texturescrollangle 270.00
		}
	}
}

That IS most likely moving textures, As moving props/brushes would cause collision errors and, with source’s lag compensation/dodgy laggy player-prop collision in MP games it would cause problems.

That’s soo smart. Deffinitly a good optical illusion :slight_smile: