**[BETA 1](http://www.mediafire.com/?7dji7pdhdxlndvd)** My first HUD, and pretty much my first sophisticated clump of lua poop. The helmet is off by default - use the concommand "helm" to toggle it. I'd appreciate constructive criticism and suggestions - lots of both. Bug testing, too, of course...
**BETA 1.1 PLANNED CHANGELOG** Highlighted items are not finished. ● Add convars: ○
: toggle anti-aliasing of the HUD* ○ **mphud_color_set** *name r g b (a 160)*: Sets the color of an otherwise hardcoded HUD color. Use mphud_color_set [name] to reset the color to default. The available color options are: □ background: planned for future use; don't worry about it yet □ default: the bright blue color you see everywhere □ disabled: a slightly darker version of default □ defdark: used for the backside of bars □ panic: the orange color you see when you're shooting or at low health ○ **mphud_scale** *(number 1)*: Changes the scale of the HUD ○ **mphud_sway** *(number 1.1)*: Changes the multiplier for the HUD sway ○ **mphud_sway_helm** *(number 0.2)*: Changes the multiplier for the helmet sway ○
: Toggle "minimal" mode, which fades the HUD and moves it further to the corners when the according element has not been used for a while. ● Change convar "helm" name to "mphud_helm" to maintain consistency ● Fixed + further optimized ammo display for crossbow and other single-shot weapons ● Reworked the coding into tables to prepare for further optimization towards HUD base **ON THE *hopefully I can figure out* LIST:** ● how in the world to make good-looking anti-aliased helm overlay materials ● how to get the recoil from a gun to add extra sway for that ● * that - if I can even figure out how to adapt Proclivitas' code, that is