This is the first time I post on this zone, and I don´t find any kind of repeated/rules thread, so please be comprehensive with me
I made a bunch of maps on Source, some of them being released, so I nearly know all about Hammer and the engine. My question is the following:
**Is feasible a multiplayer map (between 4-8 players) that not only has a good gameplay and FPS, but also it looks great on visual terms?
I saw many Gmod maps, as well as other maps from different mods, and the most that I have seen is that usually two of the three features are done at most (Good looking and gameplay, but poor FPS, or good FPS and gameplay, but poor graphics…).
Features of this multiplayer map:
Campaign-type map: This means that players will have to face enemies, platforms, puzzles, events…with all the entity setup that frecuently has (anti-grief systems, dynamic respawns, ambient…). Think about normal-high use of the entdata (always leaving a space for avoid crashes like the ED_Allocs error, of course).
Reduced size: Even with FastDL (you know, a server that download compressed bz2 files to speed up the download), if the players spend more than three minutes downloading files, they will probably disconnect and move to another server, so the total size of the files must be little (100mb with Bz2 compress at maximum). Of course, if the map is an official one and comes with the mod/game, this problem is avoided.
Good FPS: Self-explanatory. You don´t want a drop of them on an open space or on a zone where is a fight. This becomes more annoying if your ping is more than 150.
Decent visual of the map: No one wants a room with only 6 brushes, even on GoldSrc. Displacements, particles, textures, models, good brushwork…Not at the level of Black Mesa/Dear Esther, but something good that doesn´t hurt your eyes.
This zone is populated by good mappers, so I´m know you will give me a good answer.