multiple sound.play sources

Hey guys, was wondering how I can get multiple sound.play sources at the same time, seems only one of the sources are playing (Whichever one I’m closest to.)




 sound.Play( "blah/radio.wav", Vector( -1852.502319, -744.413269, 107.285957 ), 90, 100 ) --Spawn
 sound.Play( "blah/radio.wav", Vector( 235.983383, -1389.646240, 115.220627 ), 90, 100 ) --Ghetto
 sound.Play( "blah/radio.wav", Vector( -403.861847, 950.067505, 111.489471 ), 90, 100 ) --Warehouses


In a serverside file function

It seems you must be in range for it to play for the client, any alternatives or way around that?