Hey there. I’ve had to model a backpack and now im trying to import it but since this bag model has 3 textures, 1 for the body, 1 for the front pouch and 1 for the handles (see image below), Im trying to make it so the front pouch which has the brands is changeable in game.
Since this backpack will have many different brands, I have no clue how to add mulitple textures to the front pouch. Ive checked the https://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model but i dont understand it. Could someone help here?
Here are the texture files
^those are the default textures. That is just a plain black fabric texture
^that is 1 texture group, just the front pouch changing.
and so on. I have 9 other brands to do so could someone suggest how I would structure my “$texturegroup skinfamilies” for this?