As I mentioned in other topics already today. The only goal you really have in Rust is to get Kev, C4 and M4. If you are the first survivor on a wiped server you have nothing to fear. You can start farming day and night and with more or less luck you have your 3 goals in 15min to a few hours.
What I think the game needs are more threats from NPCs for example. You can run like 24/7 and faster then a wolve or bear in this game. I recommend: “Kids, dont try this at home!!!” That should be changed!
Maybe the red and normal wolves and bears could react to torchlight, flashlights and laserpointers directed to them at night and make your night a real nightmare, where you wish you had sth like the tent I read about in another thread. You can use the tent mobile like the sleeping bag and hide in it with place for a campfire and a sleeping bag in it. You may have to use the night phase to sleep like in real life to regenerate energy. Maybe you start to suffer from staying up 24/7 till you die without sleeping for a certain time.
Then in another thread I read about the idea of a radio, that you can tune in a frequency to spy other players from maybe a different party planning stuff. Or there would be an NPC military that would patrol in the city and along the roads, trying to deny you from the resources laing around you could here their transmissions coordinating her actions and sneak through them. The military should also be protecting the airdrops and you can use the radio to hear where the drop will land and you can coordinate your team to fight against the military NPCs and maybe have to get a key to open the droped packages you can find somewhere in the generals office.
One Idea I had myself is about the usage of tools and weapons. I like the fact that tools have a limited lifetime now. But it can be upgraded to be more realistic and exiting and less frustrating then crafting 20 hatchets a day. Maybe you would need certain tools for certain tasks. A pickaxe could ony break rocks efficient, to gather wood you need a hatchet. To get meat out of animals you will need a knife. All these tools will loose efficiency over time like you will need to sharpen your knife and hatchet on a grindstone from time to time to get more or faster material gathering out of it, till the material is so old that you have to replace it completely. If you don’t care for your tools they will break faster then if you sharpen and clean them. (My grandfather never needed a new hatchet after felling 5 trees with it!)
As like with sharpening the tools you can be forced to take care about your weapons. Military weapons can be used over decades if they are treated well in real life. You can integrate the need for you to clean your weapons and oil them to keep them in good shape. If you treat them bad they will jam in a crucial fight and you will die!
Also I find a lockpick in the game currently for no reason. I dont know what is planned with it, but I would like to see that you need train your skills with it to start opening the small wood boxes and after a while you will be able to get to the red, green and white boxes till you can access doors with it, which will require a lot of time to achieve.
I hope this game will develop to a n1 survival MMO with different parties you can choose to start with, the good or the bad if you want so, with classes or skilltrees you can follow and level up, so everybody in the party will get his role for the group nevertheless he can play 30 minutes a day or 15 hours.
One big thing to talk about in my oppinion are the Sleepers… Yes, in real life you will lay down in your house and sleep. But in reallife you will weak up if somebody blows your door off! So Sleepers are cool for raiders to get satisfaction ruining somebodys day, but not bringing the game into a more realistic level in any way.
Rust should work a bit like the Hardcore Mode in Minecraft. If you die, your state is completely lost, your base is gone etc. “Try again pls!” That would help alot against those careless gunner kids currently shooting on everything in sight. Lets make it clear: Its a survival game! It should simulate what will happen if you have to survive in the real world in that situation. And god would you be pissed if you recognize that you don’t respawn in your bed all time you die.
I think the developers are aware of the good ideas the community has, because at the current state Rust is not worth playing very much, because its just a new Counter-Strike with round end on Server wipe!
Let me hear your oppinion about my “stolen” and my own ideas.