My crosshair seems to be missing......

For a few days now, I have noticed that my crosshair is missing. It’s only missing on the HL2 weapons and GMod weapons, an all other ones (CS:S, TF2, etc.) it still works. I’m wondering if I removed it by accidentally pressing a button, but if I did, I can’t find a way to put it back on. Any help?

This can be caused by a simple problem but I’m not sure though, but check if this is it:
Go to C:/Program Files/Steam/steamapps/USERNAME/garrysmod/garrysmod/cfg and open “config.cfg” using Notepad and find “crosshair”, make sure it is set to 1, aswell as the one under that line “cl_observercrosshair” is set to 1 too.

Hopes this helps. Feel free to contact me if you have any further issues.
Best Regards.
Sven.

I checked the file, both “crosshair” and “cl_observercrosshair” were set to one.
I still have this problem. Any more help?

Anything else?

Which addons do you have installed on Garry’s Mod?
This can be caused by an addon aswell as an error in a lua file regarding crosshairs.
Have you tried to install any custom crosshairs?

No, I haven’t installed any crosshairs, but I do have a lot of addons. I’m gonna look through the lua files and see if I can find any thing that’s interfereing with the crosshair. Anything I should look for?

rename your garrysmod folder

The HUDShouldDraw hook allows addons to hide some parts of the HUD you may find that an addon is hiding the crosshair via that.

I would move the addons out of your addons folder and go through the each one by one and adding them back to the addons directory and restarting your game.

Though if you do that I suggest going to offline mode on steam because some friends may not like their screen being filled with “playername is now playing Garry’s Mod”

I don’t see anything called “HUDShouldDraw” but I did find one called client_hud.lua. Could that be the problem? Also, for remaning the Gmod folder, which one? The 1st, or 2nd?

[editline]5th February 2012[/editline]

COntinuing on that, there’s also a folder titled “HUD”.

[editline]5th February 2012[/editline]

I’m also thinking that maybe, the original crosshair file was overwritten or deleted. Can someone privde me with the file that has the crosshair to see if that fixes it?

I believe crosshairs is hardcoded into garrysmod but can still be overwritten/overrided. I don’t have any custom addons except Wiremod, Easy Precision, Adv Dupe, Stacker STool and SmartSnap. I don’t have any lua file regarding crosshairs in either of those addon folders.

Can you paste the code using the CODE tags fro client_hud.lua and can you tell me what the name of that addons is which uses that lua file?

I honestly can’t tell. I’m a noob to Gmod :U I’m gonna post the client_hud.lua file here. Can you try to tell if anything’s out of the ordinary?

Here:

function TF_CustomHUDPaint()
if(!LocalPlayer() or !LocalPlayer():IsValid()) then
return
end
local scale_w = LocalPlayer():GetPanelScale()[1]
local scale_h = LocalPlayer():GetPanelScale()[2]

local team = LocalPlayer():Team()
if team == 1 then
	team = "blue"
else
	team = "red"
end	

local tr = util.TraceLine(util.GetPlayerTrace(LocalPlayer()))
if(tr.HitNonWorld) then
	local objs = { "obj_sentrygun", "obj_teleporter_entrance", "obj_teleporter_exit", "obj_dispenser" }
	if(ValidEntity(tr.Entity) and table.HasValue( objs, tr.Entity:GetClass() ) and !LocalPlayer():InVehicle() and tr.Entity:GetNetworkedEntity( "owner" ) and ValidEntity(tr.Entity:GetNetworkedEntity( "owner" ))) then
		local targetname
		if tr.Entity:GetClass() == "obj_sentrygun" then
			targetname = "Sentry"
		elseif tr.Entity:GetClass() == "obj_teleporter_entrance" then
			targetname = "Teleporter Entrance"
		elseif tr.Entity:GetClass() == "obj_teleporter_exit" then
			targetname = "Teleporter Exit"
		else
			targetname = "Dispenser"
		end
		
		local Message = targetname .. " built by " .. tr.Entity:GetNetworkedEntity( "owner" ):GetName()
		
		surface.SetFont("Default")
		local Width, Height = surface.GetTextSize(Message)
		Height = Height *2
		local width_lesser = 0
		local class = tr.Entity:GetClass()
		Width = Width + 25
		if class == "obj_dispenser" then
			width_lesser = 25
		elseif class == "obj_teleporter_exit" then
			width_lesser = 63
		elseif class == "obj_teleporter_entrance" then
			width_lesser = 96
		end
		
		local tex=surface.GetTextureID("HUD/objectives_timepanel_" .. team .. "_bg")
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		
		local ply_name = tr.Entity:GetNetworkedEntity( "owner" ):GetName()

		local building
		if class == "obj_sentrygun" then
			building = "Sentry Gun"
		elseif class == "obj_dispenser" then
			building = "Dispenser"
		elseif class == "obj_teleporter_entrance" then
			building = "Teleporter Entrance"
		elseif class == "obj_teleporter_exit" then
			building = "Teleporter Exit"
		end

		surface.SetFont( "TF2_font2" )
		local str_w, str_h = surface.GetTextSize( building )
		str_w = str_w /2
		
		str_w = str_w +surface.GetTextSize( ply_name ) /2
		local width = 680
		if surface.GetTextSize( building .. " built by " .. ply_name ) > 480 then
			width = width +(surface.GetTextSize( building .. " built by " .. ply_name ) -480)
		end
		
		surface.DrawTexturedRect(ScrW() *0.5 -(width /scale_w) /2, ScrH() *0.51, width /scale_w, 110 /scale_h )
		
		draw.SimpleText(building .. " built by " .. ply_name, "TF2_font2", ScrW() *0.63 -(width /scale_w) /2 +str_w, ScrH() *0.54, Color(255, 255, 255, 255), 1, 1)
		if class == "obj_sentrygun" and tr.Entity:GetNetworkedInt("sentrygun_level") != 3 then
			draw.SimpleText("Upgrade Progress: " .. 200 -tr.Entity:GetNetworkedInt( "upgrade" ) .. " / 200", "TF2_font1", ScrW() *0.7 -(width /scale_w) /2, ScrH() *0.568, Color(255, 255, 255, 255), 1, 1)
		end
		
		local tex=surface.GetTextureID("HUD/health_equip_bg")
		surface.SetTexture(tex)
		surface.DrawTexturedRect(ScrW() *0.53 -(width /scale_w) /2, ScrH() *0.525, 76 /scale_w, 76 /scale_h )
		//BUILDING HEALTH DISPLAY
		local health = tr.Entity:GetNetworkedInt("health")
		local health_max = 150
		local sentry_level = tr.Entity:GetNetworkedInt("sentrygun_level")
		if class == "obj_sentrygun" and sentry_level != 1 then
			if sentry_level == 2 then
				health_max = 180
			else
				health_max = 216
			end
		end
		
		local scale_bottom
		if health <= health_max /3 then
			scale_bottom = (health /(health_max /3)) *18
		else
			scale_bottom = 18
		end
		
		local scale_top
		if health > (health_max /3) *2 and health <= health_max then
			scale_top = ((health -(health_max /3) *2) /(health_max /3)) *18
		elseif health > health_max then
			scale_top = 18
		else
			scale_top = nil
		end
		
		local scale_middle
		if health >= health_max /3 and health <= (health_max /3) *2 then
			scale_middle = ((health -(health_max /3)) /(health_max /3)) *60
		elseif health > (health_max /3) *2 then
			scale_middle = 60
		else
			scale_middle = nil
		end
		
		surface.SetTexture(surface.GetTextureID("HUD/health_bg"))
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.539 -(width /scale_w) /2, ScrH() *0.532, 60 /scale_w, 60 /scale_h )	
		//surface.DrawTexturedRect((ScrW() -width) *0.325, ScrH() *0.532, 60 /scale_w, 60 /scale_h )	
		
		local health_bg_middle = "HUD/health_color_middle"
		local health_bg_bottom = "HUD/health_color_bottom"
		if health <= 1.5 *49 then
			health_bg_middle = health_bg_middle .. "_red"
			health_bg_bottom = health_bg_bottom .. "_red"
		end
		
		if scale_middle then
			surface.SetTexture(surface.GetTextureID(health_bg_middle))
			local w,h = surface.GetTextureSize( surface.GetTextureID("HUD/health_color_middle") )
			surface.DrawTexturedRect(ScrW() *0.541 -(width /scale_w) /2, ScrH() *0.564 -(h *((scale_middle /scale_h) /100)) /2, 54 /scale_w, scale_middle /scale_h )
		end
		
		if scale_top then
			surface.SetTexture(surface.GetTextureID("HUD/health_color_top"))
			surface.DrawTexturedRect(ScrW() *0.552 -(width /scale_w) /2, ScrH() *0.512 +((45 /scale_h) -(scale_top /scale_h)), 18 /scale_w, scale_top /scale_h )
		end
		
		surface.SetTexture(surface.GetTextureID(health_bg_bottom))
		surface.DrawTexturedRect(ScrW() *0.552 -(width /scale_w) /2, ScrH() *0.542 +((45 /scale_h) -(scale_bottom /scale_h)), 18 /scale_w, scale_bottom /scale_h )
		//HEALTH DISPLAY END
		
		//draw.RoundedBox(4, ScrW() - (Width + 1150), (ScrH()/2 - 100) - (8), Width + 8, Height + 8, Color(0, 0, 0, 150))
		//draw.SimpleText(Message, "Default", ScrW() - (Width + 1075 -width_lesser) - 7, ScrH()/2 - 100, Color(255, 255, 255, 255), 1, 1)
		//draw.SimpleText("Health: " .. tr.Entity:GetNetworkedInt( "health" ), "Default", ScrW() - (Width + 1085) - 7, ScrH()/2 - 85, Color(255, 255, 255, 255), 1, 1)
		if tr.Entity:GetClass() == "obj_teleporter_entrance" then
			if !tr.Entity:GetNetworkedBool("building") and !tr.Entity:GetNetworkedBool( "gotexit" ) then
				draw.SimpleText("No matching exit!", "TF2_font1", ScrW() *0.656 -(width /scale_w) /2, ScrH() *0.568, Color(255, 255, 255, 255), 1, 1)
			end
			local recharge = tr.Entity:GetNetworkedInt( "recharge" )
			if recharge < 100 and recharge > 0 then
				surface.SetFont( "TF2_font1" )
				local w, h = surface.GetTextSize(recharge)
				draw.SimpleText("Recharging: " .. recharge .. "%", "TF2_font1", ScrW() *0.638 +w /2 -(width /scale_w) /2, ScrH() *0.568, Color(255, 255, 255, 255), 1, 1)
			end
		elseif tr.Entity:GetClass() == "obj_teleporter_exit" and !tr.Entity:GetNetworkedBool( "gotentrance" ) and !tr.Entity:GetNetworkedBool("building") then
			draw.SimpleText("No matching entrance!", "TF2_font1", ScrW() *0.45, ScrH() *0.568, Color(255, 255, 255, 255), 1, 1)
		end
	elseif(ValidEntity(tr.Entity) and tr.Entity:GetNetworkedBool( 10 ) and !LocalPlayer():InVehicle()) then
		local message = "Possessed by " .. tr.Entity:GetNetworkedEntity( 11 ):GetName()
		surface.SetFont("Default")
		local Width, Height = surface.GetTextSize(message)
		Height = Height *2
		Width = Width + 25
		local color = Color(255,255,255,255)
		draw.SimpleText(message, "Default", ScrW( ) /2, ScrH( ) /2, color, 1, 1)
	end
end
surface.SetDrawColor(255,255,255,255)
local sentry = LocalPlayer():GetNetworkedEntity("sentrygun")
local dispenser = LocalPlayer():GetNetworkedEntity("dispenser")
local tp_entrance = LocalPlayer():GetNetworkedEntity("tp_entrance")
local tp_exit = LocalPlayer():GetNetworkedEntity("tp_exit")

//if sentry_sapped or dispenser_sapped or tp_entrance_sapped or tp_exit_sapped or (sentry_health and sentry_health <= 75) or (dispenser_health and dispenser_health <= 75) or (tp_entrance_health and tp_entrance_health <= 75) or (tp_exit_health and tp_exit_health <= 75) then
local function SetAlertColor()
	local color = LocalPlayer():GetNetworkedInt("sapped_building_color")
	if color >= 240 then LocalPlayer():SetNetworkedBool("sapped_building_color_goup", false) end
	if color <= 15 then LocalPlayer():SetNetworkedBool("sapped_building_color_goup", true) end
	if LocalPlayer():GetNetworkedBool("sapped_building_color_goup") then
		LocalPlayer():SetNetworkedInt("sapped_building_color", color +35)
	else
		LocalPlayer():SetNetworkedInt("sapped_building_color", color -35)
	end
end


if ValidEntity(sentry) then
	surface.SetDrawColor(255,255,255,255)
	local sapped = sentry:GetNetworkedBool("sapped")
	local building = sentry:GetNetworkedBool("building")
	local sentry_level = sentry:GetNetworkedInt("sentrygun_level")
	local max_health
	if sentry_level == 1 then max_health = 150 elseif sentry_level == 2 then max_health = 180 else max_health = 216 end
	if sapped or (sentry:GetNetworkedInt("health") < max_health and !building) then
		SetAlertColor()
		local color = LocalPlayer():GetNetworkedInt("sapped_building_color")
		surface.SetDrawColor(255,color,color,255)
		surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_sentry_alrt_ren"))
		surface.DrawTexturedRect(ScrW() *0.19, ScrH() *0.015, 135 /scale_w, 180 /scale_h )
		
		surface.SetDrawColor(255,255,255,255)
		
		if sapped then
			surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_sapper"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.048, 60 /scale_w, 60 /scale_h )
		else
			surface.SetTexture(surface.GetTextureID("HUD/eng_status_alert_ico_wrench"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.048, 60 /scale_w, 60 /scale_h )
		end
	end
	surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_sentry_" .. team))
	surface.DrawTexturedRect(ScrW() *0.01, ScrH() *0.015, 320 /scale_w, 180 /scale_h )
	
	surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_sentry_" .. sentry_level))
	surface.DrawTexturedRect(ScrW() *0.046, ScrH() *0.035, 100 /scale_w, 100 /scale_h )
	if !building then
		draw.SimpleText("Shells:", "TF2_engineer_hud_font1", ScrW( ) *0.123, ScrH( ) *0.034, Color(245,229,194,255), 1, 1)
		
		local tex=surface.GetTextureID("HUD/uber_bg")
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.108, ScrH() *0.045, 125 /scale_w, 22 /scale_h )
				
		local ammo_max
		if sentry_level == 1 then
			ammo_max = 44
		elseif sentry_level == 2 then
			ammo_max = 64
		else
			ammo_max = 160
		end
		
		local shells = sentry:GetNetworkedInt( "shells" )
		local width = (shells /ammo_max) *125
		if width > 125 then width = 125 end
		
		local tex=surface.GetTextureID("HUD/building_bar_color")
		if shells <= (ammo_max /100) *20 then
			tex = surface.GetTextureID("HUD/building_bar_color_red")
		end
		
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.108, ScrH() *0.045, width /scale_w, 22 /scale_h )
		
		local tex=surface.GetTextureID("HUD/uber_bg")
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.108, ScrH() *0.086, 125 /scale_w, 22 /scale_h )

		if sentry_level < 3 then
			draw.SimpleText("Upgrade:", "TF2_engineer_hud_font1", ScrW( ) *0.129, ScrH( ) *0.075, Color(245,229,194,255), 1, 1)
			local width = ((200 -sentry:GetNetworkedInt( "upgrade" )) /200) *125
			
			local tex=surface.GetTextureID("HUD/building_bar_color")
			surface.SetTexture(tex)
			surface.SetDrawColor(255,255,255,255)
			surface.DrawTexturedRect(ScrW() *0.108, ScrH() *0.086, width /scale_w, 22 /scale_h )
		else
			draw.SimpleText("Rockets:", "TF2_engineer_hud_font1", ScrW( ) *0.129, ScrH( ) *0.075, Color(245,229,194,255), 1, 1)
			local rockets = sentry:GetNetworkedInt( "rockets" )
			local width = ( rockets /20) *125
			
			local tex=surface.GetTextureID("HUD/building_bar_color")
			if rockets <= 5 then
				tex = surface.GetTextureID("HUD/building_bar_color_red")
			end
			
			surface.SetTexture(tex)
			surface.SetDrawColor(255,255,255,255)
			surface.DrawTexturedRect(ScrW() *0.108, ScrH() *0.086, width /scale_w, 22 /scale_h )
		end
		
		local message = sentry:GetNetworkedInt("kills")
		surface.SetFont("TF2_engineer_hud_font1")
		local Width, Height = surface.GetTextSize(message)
		draw.SimpleText("Kills: " .. message, "TF2_engineer_hud_font1", ScrW( ) *0.122 +Width /2, ScrH( ) *0.115, Color(245,229,194,255), 1, 1)
	else
		draw.SimpleText("Building...", "TF2_engineer_hud_font1", ScrW( ) *0.128, ScrH( ) *0.065, Color(245,229,194,255), 1, 1)
		surface.SetTexture(surface.GetTextureID("HUD/uber_bg"))
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.075, 125 /scale_w, 22 /scale_h )
		
		local health = sentry:GetNetworkedInt( "health" )
		local width = math.ceil((health /150) *125)
		
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_color"))
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.075, width /scale_w, 22 /scale_h )
	end
	
	surface.SetTexture(surface.GetTextureID("HUD/building_bar_health"))
	local health = sentry:GetNetworkedInt("health")
	local max_health
	if sentry_level == 1 then max_health = 150 elseif sentry_level == 2 then max_health = 180 else max_health = 216 end

	local bars = math.ceil((health /max_health) *14)
	if bars > 14 then bars = 14 end
	if bars <= 6 then
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_health_red"))
	end
	local pos_y = 0.1225
	for i = 1, bars do
		surface.DrawTexturedRect(ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 19 /scale_h )
		pos_y = pos_y -0.008
	end
	
	local pos_y = 0.023
	for i = 1, 14 -bars do
		draw.RoundedBox(0, ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 7 /scale_h, Color(255, 255, 255, 50))
		pos_y = pos_y +0.008
	end
end
if ValidEntity(dispenser) then
	surface.SetDrawColor(255,255,255,255)
	local sapped = dispenser:GetNetworkedBool("sapped")
	local building = dispenser:GetNetworkedBool("building")
	if sapped or (dispenser:GetNetworkedInt("health") < 150 and !building) then
		SetAlertColor()
		local color = LocalPlayer():GetNetworkedInt("sapped_building_color")
		surface.SetDrawColor(255,color,color,255)
		surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_alrt_ren"))
		surface.DrawTexturedRect(ScrW() *0.19, ScrH() *0.145, 135 /scale_w, 80 /scale_h )
		
		surface.SetDrawColor(255,255,255,255)
		
		if sapped then
			surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_sapper"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.15, 60 /scale_w, 60 /scale_h )
		else
			surface.SetTexture(surface.GetTextureID("HUD/eng_status_alert_ico_wrench"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.15, 60 /scale_w, 60 /scale_h )
		end
	end

	surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_" .. team))
	surface.DrawTexturedRect(ScrW() *0.01, ScrH() *0.145, 320 /scale_w, 80 /scale_h )
	
	surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_dispenser"))
	surface.DrawTexturedRect(ScrW() *0.055, ScrH() *0.1475, 72 /scale_w, 72 /scale_h )
	if !building then
		surface.SetTexture(surface.GetTextureID("HUD/ico_metal"))
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.154, 25 /scale_w, 25 /scale_h )
		
		local tex=surface.GetTextureID("HUD/uber_bg")
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.18, 125 /scale_w, 22 /scale_h )
		
		local msg_sep = string.Explode( ".", dispenser:GetNetworkedInt( "resources" ) )
		local width = (msg_sep[1] /100) *125
		
		local tex=surface.GetTextureID("HUD/building_bar_color")
		surface.SetTexture(tex)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.18, width /scale_w, 22 /scale_h )
	else
		draw.SimpleText("Building...", "TF2_engineer_hud_font1", ScrW( ) *0.128, ScrH( ) *0.17, Color(245,229,194,255), 1, 1)
		surface.SetTexture(surface.GetTextureID("HUD/uber_bg"))
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.18, 125 /scale_w, 22 /scale_h )
		
		local health = dispenser:GetNetworkedInt( "health" )
		local width = math.ceil((health /150) *125)
		
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_color"))
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.18, width /scale_w, 22 /scale_h )
	end
	
	surface.SetTexture(surface.GetTextureID("HUD/building_bar_health"))
	local health = dispenser:GetNetworkedInt("health")
	local bars = math.ceil((health /150) *6)
	if bars <= 2 then
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_health_red"))
	end
	local pos_y = 0.192
	for i = 1, bars do
		surface.DrawTexturedRect(ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 19 /scale_h )
		pos_y = pos_y -0.008
	end

	local pos_y = 0.152
	for i = 1, 6 -bars do
		draw.RoundedBox(0, ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 10 /scale_h, Color(255, 255, 255, 50))
		pos_y = pos_y +0.009
	end
end
if ValidEntity(tp_entrance) then
	surface.SetDrawColor(255,255,255,255)
	local sapped = tp_entrance:GetNetworkedBool("sapped")
	local building = tp_entrance:GetNetworkedBool("building")
	if sapped or (tp_entrance:GetNetworkedInt("health") < 150 and !building) then
		SetAlertColor()
		local color = LocalPlayer():GetNetworkedInt("sapped_building_color")
		surface.SetDrawColor(255,color,color,255)
		surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_alrt_ren"))
		surface.DrawTexturedRect(ScrW() *0.19, ScrH() *0.21, 135 /scale_w, 80 /scale_h )
		
		surface.SetDrawColor(255,255,255,255)
		
		if sapped then
			surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_sapper"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.216, 60 /scale_w, 60 /scale_h )
		else
			surface.SetTexture(surface.GetTextureID("HUD/eng_status_alert_ico_wrench"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.216, 60 /scale_w, 60 /scale_h )
		end
	end
	surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_" .. team))
	surface.DrawTexturedRect(ScrW() *0.01, ScrH() *0.21, 320 /scale_w, 80 /scale_h )
	
	surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_tele_entrance"))
	surface.DrawTexturedRect(ScrW() *0.055, ScrH() *0.21, 72 /scale_w, 72 /scale_h )
	if !building then
		local recharge = tp_entrance:GetNetworkedInt( "recharge" )
		if recharge < 100 and recharge > 0 then
			surface.SetFont( "TF2_font1" )
			local Width, Height = surface.GetTextSize(recharge)
			draw.SimpleText("Charging...", "TF2_engineer_hud_font1", ScrW( ) *0.13, ScrH( ) *0.232, Color(245,229,194,255), 1, 1)
			
			surface.SetTexture(surface.GetTextureID("HUD/uber_bg"))
			surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.242, 125 /scale_w, 22 /scale_h )
			
			local width = (recharge /100) *125
			surface.SetTexture(surface.GetTextureID("HUD/building_bar_color"))
			surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.242, width /scale_w, 22 /scale_h )
		else
			draw.SimpleText("Times Used:", "TF2_engineer_hud_font1", ScrW( ) *0.135, ScrH( ) *0.235, Color(245,229,194,255), 1, 1)
			local message = tp_entrance:GetNetworkedInt("teleportamt")
			surface.SetFont("TF2_engineer_hud_font1")
			local Width, Height = surface.GetTextSize(message)
			draw.SimpleText(tp_entrance:GetNetworkedInt("teleportamt"), "TF2_engineer_hud_font1", ScrW( ) *0.108 +Width /2, ScrH( ) *0.25, Color(245,229,194,255), 1, 1)
		end
	else
		draw.SimpleText("Building...", "TF2_engineer_hud_font1", ScrW( ) *0.128, ScrH( ) *0.232, Color(245,229,194,255), 1, 1)
		surface.SetTexture(surface.GetTextureID("HUD/uber_bg"))
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.242, 125 /scale_w, 22 /scale_h )
		
		local health = tp_entrance:GetNetworkedInt( "health" )
		local width = math.ceil((health /150) *125)
		
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_color"))
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.242, width /scale_w, 22 /scale_h )
	end
	
	surface.SetTexture(surface.GetTextureID("HUD/building_bar_health"))
	local health = tp_entrance:GetNetworkedInt("health")
	local bars = math.ceil((health /150) *6)
	if bars <= 2 then
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_health_red"))
	end
	local pos_y = 0.256
	for i = 1, bars do
		surface.DrawTexturedRect(ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 19 /scale_h )
		pos_y = pos_y -0.008
	end
	
	local pos_y = 0.218
	for i = 1, 6 -bars do
		draw.RoundedBox(0, ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 8 /scale_h, Color(255, 255, 255, 50))
		pos_y = pos_y +0.0086
	end
end

if ValidEntity(tp_exit) then
	surface.SetDrawColor(255,255,255,255)
	local sapped = tp_exit:GetNetworkedBool("sapped")
	local building = tp_exit:GetNetworkedBool("building")
	if sapped or (tp_exit:GetNetworkedInt("health") < 150 and !building) then
		SetAlertColor()
		local color = LocalPlayer():GetNetworkedInt("sapped_building_color")
		surface.SetDrawColor(255,color,color,255)
		surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_alrt_ren"))
		surface.DrawTexturedRect(ScrW() *0.19, ScrH() *0.275, 135 /scale_w, 80 /scale_h )
		
		surface.SetDrawColor(255,255,255,255)
		
		if sapped then
			surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_sapper"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.281, 60 /scale_w, 60 /scale_h )
		else
			surface.SetTexture(surface.GetTextureID("HUD/eng_status_alert_ico_wrench"))
			surface.DrawTexturedRect(ScrW() *0.197, ScrH() *0.281, 60 /scale_w, 60 /scale_h )
		end
	end
	surface.SetTexture(surface.GetTextureID("HUD/eng_status_area_tele_" .. team))
	surface.DrawTexturedRect(ScrW() *0.01, ScrH() *0.275, 320 /scale_w, 80 /scale_h )
	
	surface.SetTexture(surface.GetTextureID("HUD/hud_obj_status_tele_exit"))
	surface.DrawTexturedRect(ScrW() *0.055, ScrH() *0.27, 72 /scale_w, 72 /scale_h )
	
	if building then
		draw.SimpleText("Building...", "TF2_engineer_hud_font1", ScrW( ) *0.128, ScrH( ) *0.295, Color(245,229,194,255), 1, 1)
		surface.SetTexture(surface.GetTextureID("HUD/uber_bg"))
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.305, 125 /scale_w, 22 /scale_h )
		
		local health = tp_exit:GetNetworkedInt( "health" )
		local width = math.ceil((health /150) *125)
		
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_color"))
		surface.DrawTexturedRect(ScrW() *0.105, ScrH() *0.305, width /scale_w, 22 /scale_h )
	end
	
	surface.SetTexture(surface.GetTextureID("HUD/building_bar_health"))
	local health = tp_exit:GetNetworkedInt("health")

	local bars = math.ceil((health /150) *6)
	if bars <= 2 then
		surface.SetTexture(surface.GetTextureID("HUD/building_bar_health_red"))
	end
	local pos_y = 0.321
	for i = 1, bars do
		surface.DrawTexturedRect(ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 19 /scale_h )
		pos_y = pos_y -0.008
	end
	
	local pos_y = 0.283
	for i = 1, 6 -bars do
		draw.RoundedBox(0, ScrW() *0.028, ScrH() *pos_y, 20 /scale_w, 8 /scale_h, Color(255, 255, 255, 50))
		pos_y = pos_y +0.0086
	end
end

end
hook.Add(“HUDPaint”, “TF_Renaissance.DefaultHUDPaint”, TF_CustomHUDPaint)

There’s noting in that code regarding crosshairs. There must be something else. And btw, next time, please use the CODE tags :wink:

Disabling the default crosshair is a serverside script.