My custom model is preventing my map from compiling

I am attempting to create a map in hammer editor, and it’s not my first time making a map, it is however my first time using custom props in a map.
I can see the prop perfectly in hammer, it just will not compile the map with the prop.
I am receiving this error, which i have bolded, and I do not know how to fix it. Any help would be appreciated.

and yes, this is a map based off of RuPaul’s Drag Race, roast me if you want to lmao.

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” “C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom.vmf”

Valve Software - vbsp.exe (Jun 14 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (94984 bytes)
Unable to load vertex data "models/props_warehouse oolbox.vvd"

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” “C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom”

Valve Software - vvis.exe (Jun 14 2017)
4 threads
reading c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
reading c:\users
icholas\desktop\drag race maps\WorkRoom.prt
519 portalclusters
1505 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (4)
Optimized: 1092 visible clusters (0.79%)
Total clusters visible: 138903
Average clusters visible: 267
Building PAS…
Average clusters audible: 517
visdatasize:68220 compressed from 74736
writing c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
4 seconds elapsed

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe”
** Parameters: -both -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” “C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom”

Valve Software - vrad.exe SSE (Jun 14 2017)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
Setting up ray-trace acceleration structure… Done (0.06 seconds)
1680 faces
47803 square feet [6883722.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
8732 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 2270630, max 862
transfer lists: 17.3 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0017 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (0)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 1716/65536 13728/524288 ( 2.6%)
planes 824/65536 16480/1310720 ( 1.3%)
vertexes 2924/65536 35088/786432 ( 4.5%)
nodes 1024/65536 32768/2097152 ( 1.6%)
texinfos 483/12288 34776/884736 ( 3.9%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 1680/65536 94080/3670016 ( 2.6%)
origfaces 960/65536 53760/3670016 ( 1.5%)
leaves 1026/65536 32832/2097152 ( 1.6%)
leaffaces 1948/65536 3896/131072 ( 3.0%)
leafbrushes 641/65536 1282/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12047/512000 48188/2048000 ( 2.4%)
edges 6953/256000 27812/1024000 ( 2.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 176/32768 1760/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3048/65536 6096/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 282924/0 ( 0.0%)
HDR lightdata [variable] 282924/0 ( 0.0%)
visdata [variable] 68220/16777216 ( 0.4%)
entdata [variable] 558/393216 ( 0.1%)
LDR ambient table 1026/65536 4104/262144 ( 1.6%)
HDR ambient table 1026/65536 4104/262144 ( 1.6%)
LDR leaf ambient 519/65536 14532/1835008 ( 0.8%)
HDR leaf ambient 519/65536 14532/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/298 ( 0.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 94920/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 4847
Writing c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (Jun 14 2017)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
Setting up ray-trace acceleration structure… Done (0.06 seconds)
1680 faces
47803 square feet [6883722.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
8732 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (2)
transfers 2270630, max 862
transfer lists: 17.3 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0018 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (0)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 1716/65536 13728/524288 ( 2.6%)
planes 824/65536 16480/1310720 ( 1.3%)
vertexes 2924/65536 35088/786432 ( 4.5%)
nodes 1024/65536 32768/2097152 ( 1.6%)
texinfos 483/12288 34776/884736 ( 3.9%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 1680/65536 94080/3670016 ( 2.6%)
origfaces 960/65536 53760/3670016 ( 1.5%)
leaves 1026/65536 32832/2097152 ( 1.6%)
leaffaces 1948/65536 3896/131072 ( 3.0%)
leafbrushes 641/65536 1282/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12047/512000 48188/2048000 ( 2.4%)
edges 6953/256000 27812/1024000 ( 2.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 176/32768 1760/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3048/65536 6096/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 282924/0 ( 0.0%)
HDR lightdata [variable] 282924/0 ( 0.0%)
visdata [variable] 68220/16777216 ( 0.4%)
entdata [variable] 558/393216 ( 0.1%)
LDR ambient table 1026/65536 4104/262144 ( 1.6%)
HDR ambient table 1026/65536 4104/262144 ( 1.6%)
LDR leaf ambient 519/65536 14532/1835008 ( 0.8%)
HDR leaf ambient 519/65536 14532/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/298 ( 0.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 94920/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 4847
Writing c:\users
icholas\desktop\drag race maps\WorkRoom.bsp
2 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Nicholas\Desktop\Drag Race Maps\WorkRoom.bsp” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\WorkRoom.bsp”

Would it have anything to do with using a forwardslash in the file path rather than a backslash? Rarely have I seen a combination of the two in a filepath.

i honestly don’t know how to change that.