My Custom Notify Method Stopped Working?

[LUA]
function test.Notify(ply, Text)
ply:SendLua(“GAMEMODE:AddNotify(”"…Text…"", NOTIFY_GENERIC, 5))
ply:PrintMessage(HUD_PRINTCONSOLE, Text)
end
[/LUA]

All of the sudden this just stopped working, claiming Text was a nil value on everytime test.Notify has been called.

How is this possible? >.<

EDIT: Fixed it. Silly meh.

You should post your fix, oh wait let me do it for you to help others.
[lua]
function test.Notify(ply, Text)
ply:SendLua[[GAMEMODE:AddNotify(Text, NOTIFY_GENERIC, 5)]]
ply:PrintMessage(HUD_PRINTCONSOLE, Text)
end
[/lua]

:science: