My entity is not solid to players and I don’t know why;
[lua]
function ENT:Initialize()
self:SetModel( "models/props_combine/combine_mortar01b.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
--self:SetCollisionGroup( COLLISION_GROUP_NONE )
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:SetMass( 2000 )
phys:Wake()
end
end
[/lua]
other things collide with it but players can just walk through it?